Files
wwdpublic/Content.Client/_White/Overlays/RemoteVisionOverlaySystem.cs
Spatison 54086988e3 Mass clean up (#587)
* mass clean up

(cherry picked from commit 12bb873b02c1ef50e20763542b030452cc0613da)

* Revert "Centrifuge buff (#393)"

This reverts commit 2a59a18230.

(cherry picked from commit 9ee495ab4bb365e1ccd3dc627ecb55114fea6944)

* Shoving merge conflict

* fix rich traitor

* fix test

* yml

* fix test

* fix test

* ohh
2025-06-16 20:35:48 +03:00

78 lines
2.4 KiB
C#

using Content.Shared._White.Overlays;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Overlays;
public sealed class RemoteViewOverlaySystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
RemoteControlOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RemoteControlOverlayComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<RemoteControlOverlayComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<RemoteControlOverlayComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<RemoteControlOverlayComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, RemoteControlOverlayComponent comp, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, RemoteControlOverlayComponent comp, LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(EntityUid uid, RemoteControlOverlayComponent comp, ComponentInit args)
{
if (_player.LocalEntity == uid)
_overlayMan.AddOverlay(_overlay);
}
private void OnShutdown(EntityUid uid, RemoteControlOverlayComponent comp, ComponentShutdown args)
{
if (_player.LocalEntity == uid)
_overlayMan.RemoveOverlay(_overlay);
}
}
public sealed class RemoteControlOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
//public override bool RequestScreenTexture => true;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
public RemoteControlOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototype.Index<ShaderPrototype>("RemoteControl").InstanceUnique();
}
protected override void Draw(in OverlayDrawArgs args)
{
var worldHandle = args.WorldHandle;
worldHandle.UseShader(_shader);
worldHandle.DrawRect(args.WorldBounds, Color.White);
worldHandle.UseShader(null);
}
}