Files
wwdpublic/Content.Client/UserInterface/Systems/PartStatus/PartStatusUIController.cs
2024-11-21 17:49:04 +07:00

82 lines
2.6 KiB
C#

using Content.Client.Gameplay;
using Content.Client.UserInterface.Systems.PartStatus.Widgets;
using Content.Shared.Targeting;
using Content.Client.Targeting;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.Player;
using Robust.Shared.Utility;
using Robust.Client.Graphics;
namespace Content.Client.UserInterface.Systems.PartStatus;
public sealed class PartStatusUIController : UIController, IOnStateEntered<GameplayState>, IOnSystemChanged<TargetingSystem>
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IEntityNetworkManager _net = default!;
private SpriteSystem _spriteSystem = default!;
private TargetingComponent? _targetingComponent;
private PartStatusControl? PartStatusControl => UIManager.GetActiveUIWidgetOrNull<PartStatusControl>();
public void OnSystemLoaded(TargetingSystem system)
{
system.PartStatusStartup += AddPartStatusControl;
system.PartStatusShutdown += RemovePartStatusControl;
system.PartStatusUpdate += UpdatePartStatusControl;
}
public void OnSystemUnloaded(TargetingSystem system)
{
system.PartStatusStartup -= AddPartStatusControl;
system.PartStatusShutdown -= RemovePartStatusControl;
system.PartStatusUpdate -= UpdatePartStatusControl;
}
public void OnStateEntered(GameplayState state)
{
if (PartStatusControl != null)
{
PartStatusControl.SetVisible(_targetingComponent != null);
if (_targetingComponent != null)
PartStatusControl.SetTextures(_targetingComponent.BodyStatus);
}
}
public void AddPartStatusControl(TargetingComponent component)
{
_targetingComponent = component;
if (PartStatusControl != null)
{
PartStatusControl.SetVisible(_targetingComponent != null);
if (_targetingComponent != null)
PartStatusControl.SetTextures(_targetingComponent.BodyStatus);
}
}
public void RemovePartStatusControl()
{
if (PartStatusControl != null)
PartStatusControl.SetVisible(false);
_targetingComponent = null;
}
public void UpdatePartStatusControl(TargetingComponent component)
{
if (PartStatusControl != null && _targetingComponent != null)
PartStatusControl.SetTextures(_targetingComponent.BodyStatus);
}
public Texture GetTexture(SpriteSpecifier specifier)
{
if (_spriteSystem == null)
_spriteSystem = _entManager.System<SpriteSystem>();
return _spriteSystem.Frame0(specifier);
}
}