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ce17dda96dd796cabbcb2a147e666e7b03ed09ca
wwdpublic/Content.Client/Light
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sleepyyapril 0b3fe751c8 Apply RoofOverlay Per-Grid Not Per-Map + Fix Lighting Quality (#35207) (#1829)
high lighting quality is no longer fucked

🆑
- fix: Ported fix for high lighting quality

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 18db87241695094c2ea5bda87b239041cfbfc151)
2025-02-28 16:26:03 +03:00
..
Components
…
EntitySystems
v246.0.0 + Planet Lighting (#1802)
2025-02-28 16:23:01 +03:00
Visualizers
…
AfterLightTargetOverlay.cs
Apply RoofOverlay Per-Grid Not Per-Map + Fix Lighting Quality (#35207) (#1829)
2025-02-28 16:26:03 +03:00
BeforeLightTargetOverlay.cs
v246.0.0 + Planet Lighting (#1802)
2025-02-28 16:23:01 +03:00
HandheldLightSystem.cs
…
LightBlurOverlay.cs
Apply RoofOverlay Per-Grid Not Per-Map + Fix Lighting Quality (#35207) (#1829)
2025-02-28 16:26:03 +03:00
LightCycleSystem.cs
v246.0.0 + Planet Lighting (#1802)
2025-02-28 16:23:01 +03:00
RgbLightControllerSystem.cs
…
RoofOverlay.cs
Apply RoofOverlay Per-Grid Not Per-Map + Fix Lighting Quality (#35207) (#1829)
2025-02-28 16:26:03 +03:00
TileEmissionOverlay.cs
Apply RoofOverlay Per-Grid Not Per-Map + Fix Lighting Quality (#35207) (#1829)
2025-02-28 16:26:03 +03:00
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