Files
wwdpublic/Content.Shared/Storage/EntitySystems/DumpableSystem.cs
Will-Oliver-Br c00f942bb1 Port SmartFridge Functionality (#2479)
# Description

Port smartfridge functionality from
[Delta-V](https://github.com/DeltaV-Station/Delta-v) and commits from
[Frontier](https://github.com/new-frontiers-14/frontier-station-14)
Pr and commits:
https://github.com/DeltaV-Station/Delta-v/pull/3207

70a9032085

2d4abf62b7

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<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/a67f78ca-327c-4e08-8e34-8be6a1a59eac

</p>
</details>

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# Changelog

🆑 sowelipililimute, Whatstone and Will-Oliver-Br
- tweak: SmartFridge now really has functionality

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
2025-07-12 12:42:31 +10:00

208 lines
7.6 KiB
C#

using System.Linq;
using Content.Shared._DV.SmartFridge; // DeltaV - ough why do you not use events for this
using Content.Shared.Disposal;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Placeable;
using Content.Shared.Storage.Components;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Shared.Storage.EntitySystems;
public sealed class DumpableSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDisposalUnitSystem _disposalUnitSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!; // DeltaV - ough why do you not use events for this
[Dependency] private readonly SmartFridgeSystem _smartFridge = default!; // Frontier
private EntityQuery<ItemComponent> _itemQuery;
public override void Initialize()
{
base.Initialize();
_itemQuery = GetEntityQuery<ItemComponent>();
SubscribeLocalEvent<DumpableComponent, AfterInteractEvent>(OnAfterInteract, after: new[]{ typeof(SharedEntityStorageSystem) });
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<AlternativeVerb>>(AddDumpVerb);
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<UtilityVerb>>(AddUtilityVerbs);
SubscribeLocalEvent<DumpableComponent, DumpableDoAfterEvent>(OnDoAfter);
}
private void OnAfterInteract(EntityUid uid, DumpableComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Handled)
return;
if (!_disposalUnitSystem.HasDisposals(args.Target) && !HasComp<PlaceableSurfaceComponent>(args.Target))
return;
if (!TryComp<StorageComponent>(uid, out var storage))
return;
if (!storage.Container.ContainedEntities.Any())
return;
StartDoAfter(uid, args.Target.Value, args.User, component);
args.Handled = true;
}
private void AddDumpVerb(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!TryComp<StorageComponent>(uid, out var storage) || !storage.Container.ContainedEntities.Any())
return;
AlternativeVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);//Had multiplier of 0.6f
},
Text = Loc.GetString("dump-verb-name"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/drop.svg.192dpi.png")),
};
args.Verbs.Add(verb);
}
private void AddUtilityVerbs(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!TryComp<StorageComponent>(uid, out var storage) || !storage.Container.ContainedEntities.Any())
return;
if (_disposalUnitSystem.HasDisposals(args.Target) || HasComp<SmartFridgeComponent>(args.Target)) // DeltaV - ough why do you not use events for this
{
UtilityVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);
},
Text = Loc.GetString("dump-disposal-verb-name", ("unit", args.Target)),
IconEntity = GetNetEntity(uid)
};
args.Verbs.Add(verb);
}
if (HasComp<PlaceableSurfaceComponent>(args.Target))
{
UtilityVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);
},
Text = Loc.GetString("dump-placeable-verb-name", ("surface", args.Target)),
IconEntity = GetNetEntity(uid)
};
args.Verbs.Add(verb);
}
}
private void StartDoAfter(EntityUid storageUid, EntityUid targetUid, EntityUid userUid, DumpableComponent dumpable)
{
if (!TryComp<StorageComponent>(storageUid, out var storage))
return;
var delay = 0f;
foreach (var entity in storage.Container.ContainedEntities)
{
if (!_itemQuery.TryGetComponent(entity, out var itemComp) ||
!_prototypeManager.TryIndex(itemComp.Size, out var itemSize))
{
continue;
}
delay += itemSize.Weight;
}
delay *= (float) dumpable.DelayPerItem.TotalSeconds * dumpable.Multiplier;
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, userUid, delay, new DumpableDoAfterEvent(), storageUid, target: targetUid, used: storageUid)
{
BreakOnMove = true,
NeedHand = true,
});
}
private void OnDoAfter(EntityUid uid, DumpableComponent component, DumpableDoAfterEvent args)
{
if (args.Handled || args.Cancelled || !TryComp<StorageComponent>(uid, out var storage) || storage.Container.ContainedEntities.Count == 0)
return;
var dumpQueue = new Queue<EntityUid>(storage.Container.ContainedEntities);
var dumped = false;
if (_disposalUnitSystem.HasDisposals(args.Args.Target))
{
dumped = true;
foreach (var entity in dumpQueue)
{
_disposalUnitSystem.DoInsertDisposalUnit(args.Args.Target.Value, entity, args.Args.User);
}
}
else if (HasComp<PlaceableSurfaceComponent>(args.Args.Target))
{
dumped = true;
var (targetPos, targetRot) = _transformSystem.GetWorldPositionRotation(args.Args.Target.Value);
foreach (var entity in dumpQueue)
{
_transformSystem.SetWorldPositionRotation(entity, targetPos + _random.NextVector2Box() / 4, targetRot);
}
}
// Begin DeltaV - ough why do you not use events for this
else if (TryComp<SmartFridgeComponent>(args.Args.Target, out var fridge)) // EE
{
dumped = true;
// Frontier:
// if (_container.TryGetContainer(target!.Value, fridge.Container, out var container))
// {
// foreach (var entity in dumpQueue)
// {
// _container.Insert(entity, container); // Frontier
// }
// }
foreach (var entity in dumpQueue)
{
_smartFridge.TryInsertObject((args.Args.Target.Value, fridge), entity, args.Args.User); // Frontier & EE
}
// End Frontier
}
// End DeltaV - ough why do you not use events for this
else
{
var targetPos = _transformSystem.GetWorldPosition(uid);
foreach (var entity in dumpQueue)
{
var transform = Transform(entity);
_transformSystem.SetWorldPositionRotation(entity, targetPos + _random.NextVector2Box() / 4, _random.NextAngle(), transform);
}
}
if (dumped)
{
_audio.PlayPredicted(component.DumpSound, uid, args.User);
}
}
}