Files
wwdpublic/Content.Server/Body/Systems/BrainSystem.cs
2025-04-20 11:15:45 +07:00

110 lines
3.8 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Ghost.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Pointing;
// Shitmed Change
using Content.Shared._Shitmed.Body.Organ;
using Content.Shared.Body.Systems;
using Content.Shared.Silicons.Borgs.Components;
namespace Content.Server.Body.Systems
{
public sealed class BrainSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedBodySystem _bodySystem = default!; // Shitmed Change
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BrainComponent, OrganAddedToBodyEvent>(HandleAddition);
// Shitmed Change Start
SubscribeLocalEvent<BrainComponent, OrganRemovedFromBodyEvent>(HandleRemoval);
SubscribeLocalEvent<BrainComponent, PointAttemptEvent>(OnPointAttempt);
}
private void HandleRemoval(EntityUid uid, BrainComponent brain, ref OrganRemovedFromBodyEvent args)
{
if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.OldBody))
return;
brain.Active = false;
if (!CheckOtherBrains(args.OldBody))
{
// Prevents revival, should kill the user within a given timespan too.
EnsureComp<DebrainedComponent>(args.OldBody);
HandleMind(uid, args.OldBody);
}
}
private void HandleAddition(EntityUid uid, BrainComponent brain, ref OrganAddedToBodyEvent args)
{
if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.Body))
return;
if (!CheckOtherBrains(args.Body))
{
RemComp<DebrainedComponent>(args.Body);
HandleMind(args.Body, uid, brain);
}
}
private void HandleMind(EntityUid newEntity, EntityUid oldEntity, BrainComponent? brain = null)
{
if (TerminatingOrDeleted(newEntity) || TerminatingOrDeleted(oldEntity))
return;
EnsureComp<MindContainerComponent>(newEntity);
EnsureComp<MindContainerComponent>(oldEntity);
var ghostOnMove = EnsureComp<GhostOnMoveComponent>(newEntity);
if (HasComp<BodyComponent>(newEntity))
ghostOnMove.MustBeDead = true;
if (HasComp<BorgBrainComponent>(newEntity))
EntityManager.RemoveComponent<GhostOnMoveComponent>(newEntity);
if (!_mindSystem.TryGetMind(oldEntity, out var mindId, out var mind))
return;
_mindSystem.TransferTo(mindId, newEntity, mind: mind);
if (brain != null)
brain.Active = true;
}
private bool CheckOtherBrains(EntityUid entity)
{
var hasOtherBrains = false;
if (TryComp<BodyComponent>(entity, out var body))
{
if (TryComp<BrainComponent>(entity, out var bodyBrain))
hasOtherBrains = true;
else
{
foreach (var (organ, _) in _bodySystem.GetBodyOrgans(entity, body))
{
if (TryComp<BrainComponent>(organ, out var brain) && brain.Active)
{
hasOtherBrains = true;
break;
}
}
}
}
return hasOtherBrains;
}
// Shitmed Change End
private void OnPointAttempt(Entity<BrainComponent> ent, ref PointAttemptEvent args)
{
args.Cancel();
}
}
}