Files
wwdpublic/Content.Shared/_Shitcode/Wizard/SpellCards/SpellCardSystem.cs
Kai5 091a8ff433 [GoobPort] WIZ REAL (#465)
* Уэээээээ

* Почти настрадались

* Скоро конец....

* СКОРО

* Мышки плакали, кололись, но продолжали упорно жрать кактус

* Все ближе!

* Это такой конец?

* Книжка говна

* фиксики

* ОНО ЖИВОЕ

* Телепорт

* разное

* Added byond

* ивенты теперь работают

* Разфикс телепорта

* Свет мой зеркальце скажи, да всю правду доложи - Я ль робастней всех на свете?

* Разное

* Еще многа всего

* Многа разнава

* Скоро конец....

* ЭТО КОНЕЦ

* Фикс линтера (ну, или я на это надеюсь)

* Еще один фикс линтера

* Победа!

* фиксики

* пу пу пу

* Фикс подмастерья

* Мисклик

* Высокочастотный меч

* Неймспейсы

* Пул способностей мага
2025-04-26 10:18:58 +03:00

177 lines
6.4 KiB
C#

// SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
// SPDX-FileCopyrightText: 2025 Aviu00 <93730715+Aviu00@users.noreply.github.com>
// SPDX-FileCopyrightText: 2025 Misandry <mary@thughunt.ing>
// SPDX-FileCopyrightText: 2025 gus <august.eymann@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using System.Numerics;
using Content.Shared._Shitcode.Wizard.Projectiles;
using Content.Shared._Shitcode.Wizard.TimeStop;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Shared._Shitcode.Wizard.SpellCards;
public sealed class SpellCardSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly INetManager _net = default!;
private EntityQuery<TransformComponent> _xformQuery;
private EntityQuery<HomingProjectileComponent> _homingQuery;
private EntityQuery<TrailComponent> _trailQuery;
private EntityQuery<AppearanceComponent> _appearanceQuery;
private EntityQuery<FrozenComponent> _frozenQuery;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpellCardComponent, ComponentStartup>(OnStartup);
_xformQuery = GetEntityQuery<TransformComponent>();
_homingQuery = GetEntityQuery<HomingProjectileComponent>();
_trailQuery = GetEntityQuery<TrailComponent>();
_appearanceQuery = GetEntityQuery<AppearanceComponent>();
_frozenQuery = GetEntityQuery<FrozenComponent>();
}
private void OnStartup(Entity<SpellCardComponent> ent, ref ComponentStartup args)
{
if (!_appearanceQuery.TryComp(ent, out var appearance))
return;
if (!_appearance.TryGetData(ent, SpellCardVisuals.State, out _, appearance))
_appearance.SetData(ent, SpellCardVisuals.State, 0, appearance);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_net.IsClient)
return;
var query = EntityQueryEnumerator<SpellCardComponent, PhysicsComponent, FixturesComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var card, out var physics, out var fix, out var meta))
{
if (card.Flipped)
{
card.RotateAccumulator -= frameTime;
if (card.RotateAccumulator >= 0)
continue;
card.RotateAccumulator = card.RotateTime;
if (_frozenQuery.HasComp(uid))
continue;
if (physics.AngularVelocity == 0f ||
_homingQuery.TryComp(uid, out var homingComp) && homingComp.Target != null)
continue;
var velocity = _transform.GetWorldRotation(uid, _xformQuery).ToWorldVec() * card.TargetedSpeed;
_physics.SetLinearVelocity(uid, velocity, false, true, fix, physics);
continue;
}
AppearanceComponent? appearance;
if (card.Targeted)
{
card.FlipAccumulator -= frameTime;
if (card.FlipAccumulator > 0f)
continue;
_physics.SetLinearDamping(uid, physics, 0f, false);
var velocity = _transform.GetWorldRotation(uid, _xformQuery).ToWorldVec() * card.TargetedSpeed;
if (!_frozenQuery.TryComp(uid, out var frozen))
_physics.SetLinearVelocity(uid, velocity, false, true, fix, physics);
else
frozen.OldLinearVelocity = velocity;
card.Flipped = true;
Entity<SpellCardComponent, PhysicsComponent> entity = (uid, card, physics);
Dirty(entity, meta);
if (_appearanceQuery.TryComp(uid, out appearance))
_appearance.SetData(uid, SpellCardVisuals.State, 2, appearance);
if (_trailQuery.TryComp(uid, out var trail))
{
trail.Color = card.FlippedTrailColor;
Dirty(uid, trail, meta);
}
continue;
}
card.RotateAccumulator -= frameTime;
if (card.RotateAccumulator >= 0)
continue;
card.RotateAccumulator = card.RotateTime;
if (_frozenQuery.HasComp(uid))
continue;
if (!Exists(card.Target) || TerminatingOrDeleted(card.Target))
{
_physics.SetLinearDamping(uid, physics, 0f, false);
_physics.SetLinearVelocity(uid,
physics.LinearVelocity.Normalized() * card.TargetedSpeed,
false,
true,
fix,
physics);
card.Targeted = true;
card.Flipped = true;
Entity<SpellCardComponent, PhysicsComponent> entity = (uid, card, physics);
Dirty(entity, meta);
if (_appearanceQuery.TryComp(uid, out appearance))
_appearance.SetData(uid, SpellCardVisuals.State, 0, appearance);
continue;
}
if (!physics.LinearVelocity.EqualsApprox(Vector2.Zero, card.Tolerance))
{
_physics.SetLinearVelocity(uid,
physics.LinearVelocity.Length() * _transform.GetWorldRotation(uid, _xformQuery).ToWorldVec(),
false,
true,
fix,
physics);
Dirty(uid, physics, meta);
continue;
}
_physics.SetAngularVelocity(uid, 0f, false, fix, physics);
if (_appearanceQuery.TryComp(uid, out appearance))
_appearance.SetData(uid, SpellCardVisuals.State, 1, appearance);
var homing = EnsureComp<HomingProjectileComponent>(uid);
homing.Target = card.Target.Value;
card.Targeted = true;
card.FlipAccumulator = card.FlipTime;
if (card.FlipTime <= 0f)
card.Flipped = true;
Entity<SpellCardComponent, HomingProjectileComponent, PhysicsComponent> ent = (uid, card, homing, physics);
Dirty(ent, meta);
}
}
}