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* Уэээээээ * Почти настрадались * Скоро конец.... * СКОРО * Мышки плакали, кололись, но продолжали упорно жрать кактус * Все ближе! * Это такой конец? * Книжка говна * фиксики * ОНО ЖИВОЕ * Телепорт * разное * Added byond * ивенты теперь работают * Разфикс телепорта * Свет мой зеркальце скажи, да всю правду доложи - Я ль робастней всех на свете? * Разное * Еще многа всего * Многа разнава * Скоро конец.... * ЭТО КОНЕЦ * Фикс линтера (ну, или я на это надеюсь) * Еще один фикс линтера * Победа! * фиксики * пу пу пу * Фикс подмастерья * Мисклик * Высокочастотный меч * Неймспейсы * Пул способностей мага
151 lines
5.0 KiB
C#
151 lines
5.0 KiB
C#
// SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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// SPDX-FileCopyrightText: 2025 Aviu00 <93730715+Aviu00@users.noreply.github.com>
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// SPDX-FileCopyrightText: 2025 Misandry <mary@thughunt.ing>
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// SPDX-FileCopyrightText: 2025 gus <august.eymann@gmail.com>
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//
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// SPDX-License-Identifier: AGPL-3.0-or-later
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Content.Shared.Magic.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Shared._Shitcode.Wizard.Chuuni;
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public sealed class ChuuniEyepatchSystem : EntitySystem
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{
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly ClothingSystem _clothing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChuuniEyepatchComponent, GetVerbsEvent<AlternativeVerb>>(AddFlipVerb);
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SubscribeLocalEvent<ChuuniEyepatchComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ChuuniEyepatchComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ChuuniEyepatchComponent, InventoryRelayedEvent<GetSpellInvocationEvent>>(OnGetInvocation);
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SubscribeLocalEvent<ChuuniEyepatchComponent, InventoryRelayedEvent<GetMessagePostfixEvent>>(OnGetPostfix);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_net.IsClient)
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return;
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var query = EntityQueryEnumerator<ChuuniEyepatchComponent>();
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while (query.MoveNext(out var uid, out var eyepatch))
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{
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if (eyepatch.Accumulator >= eyepatch.Delay)
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continue;
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eyepatch.Accumulator += frameTime;
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if (eyepatch.Accumulator >= eyepatch.Delay)
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Dirty(uid, eyepatch);
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}
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}
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private void OnGetPostfix(Entity<ChuuniEyepatchComponent> ent,
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ref InventoryRelayedEvent<GetMessagePostfixEvent> args)
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{
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args.Args.Postfix = ent.Comp.MessagePostfix;
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}
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private void OnGetInvocation(Entity<ChuuniEyepatchComponent> ent,
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ref InventoryRelayedEvent<GetSpellInvocationEvent> args)
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{
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args.Args.Invocation = ent.Comp.Invocations[args.Args.School];
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var performer = args.Args.Performer;
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if (!TryComp(performer, out DamageableComponent? damageable))
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return;
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if (!ent.Comp.CanHeal || damageable.TotalDamage <= FixedPoint2.Zero)
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return;
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ent.Comp.Accumulator = 0f;
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Dirty(ent);
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if (ent.Comp.HealAmount < damageable.TotalDamage)
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args.Args.ToHeal = damageable.Damage * ent.Comp.HealAmount / damageable.TotalDamage;
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else
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args.Args.ToHeal = damageable.Damage;
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}
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private void OnExamine(Entity<ChuuniEyepatchComponent> ent, ref ExaminedEvent args)
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{
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if (ent.Comp.SelectedBackstory != null)
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args.PushMarkup(Loc.GetString(ent.Comp.SelectedBackstory.Value));
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}
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private void OnInit(Entity<ChuuniEyepatchComponent> ent, ref ComponentInit args)
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{
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var (uid, comp) = ent;
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_appearance.SetData(uid, FlippedVisuals.Flipped, comp.IsFliped);
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_clothing.SetEquippedPrefix(uid, comp.IsFliped ? comp.FlippedPrefix : null);
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if (_net.IsClient || comp.Backstories.Count == 0)
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return;
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comp.SelectedBackstory = _random.Pick(comp.Backstories);
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Dirty(uid, comp);
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}
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private void AddFlipVerb(Entity<ChuuniEyepatchComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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var (uid, comp) = ent;
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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comp.IsFliped = !comp.IsFliped;
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_clothing.SetEquippedPrefix(uid, comp.IsFliped ? comp.FlippedPrefix : null);
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_appearance.SetData(uid, FlippedVisuals.Flipped, comp.IsFliped);
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Dirty(ent);
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},
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Text = Loc.GetString("flippable-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/flip.svg.192dpi.png")),
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Priority = 1,
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};
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args.Verbs.Add(verb);
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}
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}
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public sealed class GetSpellInvocationEvent(MagicSchool school, EntityUid performer)
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: EntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots => SlotFlags.EYES;
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public MagicSchool School = school;
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public EntityUid Performer = performer;
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public DamageSpecifier ToHeal = new();
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public LocId? Invocation;
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}
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public sealed class GetMessagePostfixEvent : EntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots => SlotFlags.EYES;
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public string Postfix = string.Empty;
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}
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