Files
wwdpublic/Content.Server/_Shitcode/Wizard/Teleport/WizardTeleportSystem.cs
Kai5 091a8ff433 [GoobPort] WIZ REAL (#465)
* Уэээээээ

* Почти настрадались

* Скоро конец....

* СКОРО

* Мышки плакали, кололись, но продолжали упорно жрать кактус

* Все ближе!

* Это такой конец?

* Книжка говна

* фиксики

* ОНО ЖИВОЕ

* Телепорт

* разное

* Added byond

* ивенты теперь работают

* Разфикс телепорта

* Свет мой зеркальце скажи, да всю правду доложи - Я ль робастней всех на свете?

* Разное

* Еще многа всего

* Многа разнава

* Скоро конец....

* ЭТО КОНЕЦ

* Фикс линтера (ну, или я на это надеюсь)

* Еще один фикс линтера

* Победа!

* фиксики

* пу пу пу

* Фикс подмастерья

* Мисклик

* Высокочастотный меч

* Неймспейсы

* Пул способностей мага
2025-04-26 10:18:58 +03:00

211 lines
7.5 KiB
C#

// SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
// SPDX-FileCopyrightText: 2025 Aviu00 <93730715+Aviu00@users.noreply.github.com>
// SPDX-FileCopyrightText: 2025 Misandry <mary@thughunt.ing>
// SPDX-FileCopyrightText: 2025 gus <august.eymann@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using System.Linq;
using Content.Server._Shitcode.Wizard.Systems;
using Content.Server.Actions;
using Content.Server.Chat.Systems;
using Content.Server.Pinpointer;
using Content.Server.Popups;
using Content.Server.Warps;
using Content.Shared._Shitcode.Wizard.FadingTimedDespawn;
using Content.Shared._Shitcode.Wizard.Teleport;
using Content.Shared.Actions;
using Content.Shared.Magic.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.UserInterface;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
namespace Content.Server._Shitcode.Wizard.Teleport;
public sealed class WizardTeleportSystem : SharedWizardTeleportSystem
{
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly WizardRuleSystem _wizard = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SpellsSystem _spells = default!;
private static readonly EntProtoId SmokeProto = "AdminInstantEffectSmoke10";
private static readonly SoundSpecifier TeleportSound =
new SoundPathSpecifier("/Audio/_Goobstation/Wizard/teleport_diss.ogg");
private static readonly SoundSpecifier PostTeleportSound =
new SoundPathSpecifier("/Audio/_Goobstation/Wizard/teleport_app.ogg");
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UserInterfaceComponent, WizardTeleportLocationSelectedMessage>(OnLocationSelected);
SubscribeLocalEvent<TeleportScrollComponent, WizardTeleportLocationSelectedMessage>(OnScrollLocationSelected);
SubscribeLocalEvent<TeleportScrollComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpen);
SubscribeLocalEvent<WizardTeleportWarpPointComponent, MapInitEvent>(OnTeleportWarpMapInit,
after: new[] { typeof(NavMapSystem) });
}
private void OnLocationSelected(Entity<UserInterfaceComponent> ent, ref WizardTeleportLocationSelectedMessage args)
{
if (HasComp<TeleportScrollComponent>(ent))
return;
if (args.Action == null)
return;
var action = GetEntity(args.Action.Value);
if (!TryComp(action, out InstantActionComponent? instantAction) || !_actions.ValidAction(instantAction))
return;
var user = args.Actor;
var location = GetEntity(args.Location);
if (!HasComp<WizardTeleportLocationComponent>(location))
return;
_spells.SpeakSpell(user,
user,
Loc.GetString("action-speech-spell-teleport", ("location", args.LocationName)),
MagicSchool.Translocation);
_actions.StartUseDelay(action);
Teleport(user, location);
}
private void OnScrollLocationSelected(Entity<TeleportScrollComponent> ent,
ref WizardTeleportLocationSelectedMessage args)
{
if (ent.Comp.UsesLeft <= 0)
return;
var user = args.Actor;
var location = GetEntity(args.Location);
if (!HasComp<WizardTeleportLocationComponent>(location))
return;
Teleport(user, location);
ent.Comp.UsesLeft--;
if (ent.Comp.UsesLeft <= 0)
{
_popup.PopupEntity(Loc.GetString("teleport-scroll-no-charges"), user, user, PopupType.Medium);
_uiSystem.CloseUis(ent.Owner);
// Don't Queuedel right away so that client doesn't throw debug assert exception
var fading = EnsureComp<FadingTimedDespawnComponent>(ent.Owner);
fading.Lifetime = 0f;
fading.FadeOutTime = 2f;
Dirty(ent.Owner, fading);
}
Dirty(ent);
}
private void Teleport(EntityUid user, EntityUid location)
{
_pullingSystem.StopAllPulls(user);
var userXform = Transform(user);
Spawn(SmokeProto, _transform.GetMapCoordinates(user, userXform));
_audio.PlayPvs(TeleportSound, userXform.Coordinates);
var coords = _transform.GetMapCoordinates(location);
_transform.SetMapCoordinates(user, coords);
Spawn(SmokeProto, coords);
_audio.PlayPvs(PostTeleportSound, userXform.Coordinates);
}
public override void OnTeleportSpell(EntityUid performer, EntityUid action)
{
if (!_uiSystem.HasUi(performer, WizardTeleportUiKey.Key))
return;
if (!_uiSystem.IsUiOpen(performer, WizardTeleportUiKey.Key, performer))
_uiSystem.OpenUi(performer, WizardTeleportUiKey.Key, performer);
else
{
_uiSystem.CloseUi(performer, WizardTeleportUiKey.Key);
return;
}
var state = new WizardTeleportState(GetWizardTeleportLocations().ToList(), GetNetEntity(action));
_uiSystem.SetUiState(performer, WizardTeleportUiKey.Key, state);
}
private void OnAfterUIOpen(Entity<TeleportScrollComponent> ent, ref AfterActivatableUIOpenEvent args)
{
if (!_uiSystem.HasUi(ent, WizardTeleportUiKey.Key))
return;
var state = new WizardTeleportState(GetWizardTeleportLocations().ToList(), null);
_uiSystem.SetUiState(ent.Owner, WizardTeleportUiKey.Key, state);
}
private void OnTeleportWarpMapInit(Entity<WizardTeleportWarpPointComponent> ent, ref MapInitEvent args)
{
var uid = ent.Owner;
if (!TryComp(uid, out WarpPointComponent? warp))
return;
if (!TryComp(uid, out TransformComponent? xform))
return;
if (_wizard.GetWizardTargetStationGrids().Where(x => x != null).All(x => xform.ParentUid != x))
return;
if (!CanTeleportTo(xform))
return;
var teleportLocation = Spawn(null, _transform.GetMapCoordinates(uid, xform));
EnsureComp<WizardTeleportLocationComponent>(teleportLocation).Location = warp.Location;
_transform.AttachToGridOrMap(teleportLocation);
}
private IEnumerable<WizardWarp> GetWizardTeleportLocations()
{
var allQuery = AllEntityQuery<WizardTeleportLocationComponent, TransformComponent>();
while (allQuery.MoveNext(out var uid, out var location, out var xform))
{
if (CanTeleportTo(xform))
yield return new WizardWarp(GetNetEntity(uid), location.Location ?? Name(uid));
}
}
private bool CanTeleportTo(TransformComponent xform)
{
foreach (var (_, fix) in _lookup.GetEntitiesInRange<FixturesComponent>(xform.Coordinates,
0.1f,
LookupFlags.Static))
{
if (fix.Fixtures.Any(x => x.Value.Hard && (x.Value.CollisionLayer & (int) CollisionGroup.Impassable) != 0))
return false;
}
return true;
}
}