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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
280 lines
12 KiB
C#
280 lines
12 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.Kitchen.Components;
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using Content.Server.Popups;
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using Content.Shared.Chat;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using static Content.Shared.Kitchen.Components.KitchenSpikeComponent;
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namespace Content.Server.Kitchen.EntitySystems
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{
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public sealed class KitchenSpikeSystem : SharedKitchenSpikeSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedSuicideSystem _suicide = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<KitchenSpikeComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<KitchenSpikeComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<KitchenSpikeComponent, DragDropTargetEvent>(OnDragDrop);
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//DoAfter
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SubscribeLocalEvent<KitchenSpikeComponent, SpikeDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<KitchenSpikeComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
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SubscribeLocalEvent<ButcherableComponent, CanDropDraggedEvent>(OnButcherableCanDrop);
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}
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private void OnButcherableCanDrop(Entity<ButcherableComponent> entity, ref CanDropDraggedEvent args)
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{
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args.Handled = true;
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args.CanDrop |= entity.Comp.Type != ButcheringType.Knife;
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}
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/// <summary>
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/// TODO: Update this so it actually meatspikes the user instead of applying lethal damage to them.
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/// </summary>
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private void OnSuicideByEnvironment(Entity<KitchenSpikeComponent> entity, ref SuicideByEnvironmentEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<DamageableComponent>(args.Victim, out var damageableComponent))
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return;
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_suicide.ApplyLethalDamage((args.Victim, damageableComponent), "Piercing");
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var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", args.Victim));
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_popupSystem.PopupEntity(othersMessage, args.Victim, Filter.PvsExcept(args.Victim), true);
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var selfMessage = Loc.GetString("comp-kitchen-spike-suicide-self");
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_popupSystem.PopupEntity(selfMessage, args.Victim, args.Victim);
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args.Handled = true;
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}
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private void OnDoAfter(Entity<KitchenSpikeComponent> entity, ref SpikeDoAfterEvent args)
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{
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if (args.Args.Target == null)
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return;
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if (TryComp<ButcherableComponent>(args.Args.Target.Value, out var butcherable))
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butcherable.BeingButchered = false;
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if (args.Cancelled)
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{
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entity.Comp.InUse = false;
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return;
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}
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if (args.Handled)
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return;
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if (Spikeable(entity, args.Args.User, args.Args.Target.Value, entity.Comp, butcherable))
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Spike(entity, args.Args.User, args.Args.Target.Value, entity.Comp);
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entity.Comp.InUse = false;
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args.Handled = true;
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}
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private void OnDragDrop(Entity<KitchenSpikeComponent> entity, ref DragDropTargetEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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if (Spikeable(entity, args.User, args.Dragged, entity.Comp))
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TrySpike(entity, args.User, args.Dragged, entity.Comp);
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}
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private void OnInteractHand(Entity<KitchenSpikeComponent> entity, ref InteractHandEvent args)
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{
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if (args.Handled)
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return;
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if (entity.Comp.PrototypesToSpawn?.Count > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), entity, args.User);
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args.Handled = true;
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}
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}
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private void OnInteractUsing(Entity<KitchenSpikeComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (TryGetPiece(entity, args.User, args.Used))
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args.Handled = true;
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}
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private void Spike(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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KitchenSpikeComponent? component = null, ButcherableComponent? butcherable = null)
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{
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if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
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return;
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_logger.Add(LogType.Gib, LogImpact.Extreme, $"{ToPrettyString(userUid):user} kitchen spiked {ToPrettyString(victimUid):target}");
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// TODO VERY SUS
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component.PrototypesToSpawn = EntitySpawnCollection.GetSpawns(butcherable.SpawnedEntities, _random);
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// This feels not okay, but entity is getting deleted on "Spike", for now...
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component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
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component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
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component.Victim = Name(victimUid);
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UpdateAppearance(uid, null, component);
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-kill", ("user", Identity.Entity(userUid, EntityManager)), ("victim", victimUid)), uid, PopupType.LargeCaution);
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_transform.SetCoordinates(victimUid, Transform(uid).Coordinates);
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// THE WHAT?
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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var gibs = _bodySystem.GibBody(victimUid);
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foreach (var gib in gibs) {
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QueueDel(gib);
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}
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_audio.PlayEntity(component.SpikeSound, Filter.Pvs(uid), uid, true);
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}
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private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
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KitchenSpikeComponent? component = null, SharpComponent? sharp = null)
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{
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if (!Resolve(uid, ref component) || component.PrototypesToSpawn == null || component.PrototypesToSpawn.Count == 0)
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return false;
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// Is using knife
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if (!Resolve(used, ref sharp, false) )
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{
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return false;
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}
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var item = _random.PickAndTake(component.PrototypesToSpawn);
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var ent = Spawn(item, Transform(uid).Coordinates);
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_metaData.SetEntityName(ent,
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Loc.GetString("comp-kitchen-spike-meat-name", ("name", Name(ent)), ("victim", component.Victim)));
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if (component.PrototypesToSpawn.Count != 0)
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_popupSystem.PopupEntity(component.MeatSource1p, uid, user, PopupType.MediumCaution);
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else
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{
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UpdateAppearance(uid, null, component);
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_popupSystem.PopupEntity(component.MeatSource0, uid, user, PopupType.MediumCaution);
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}
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return true;
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}
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private void UpdateAppearance(EntityUid uid, AppearanceComponent? appearance = null, KitchenSpikeComponent? component = null)
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{
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if (!Resolve(uid, ref component, ref appearance, false))
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return;
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_appearance.SetData(uid, KitchenSpikeVisuals.Status, component.PrototypesToSpawn?.Count > 0 ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty, appearance);
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}
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private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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KitchenSpikeComponent? component = null, ButcherableComponent? butcherable = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (component.PrototypesToSpawn?.Count > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, userUid);
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return false;
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}
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if (!Resolve(victimUid, ref butcherable, false))
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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}
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switch (butcherable.Type)
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{
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case ButcheringType.Spike:
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return true;
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case ButcheringType.Knife:
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher-knife", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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default:
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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}
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}
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public bool TrySpike(EntityUid uid, EntityUid userUid, EntityUid victimUid, KitchenSpikeComponent? component = null,
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ButcherableComponent? butcherable = null, MobStateComponent? mobState = null)
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{
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if (!Resolve(uid, ref component) || component.InUse ||
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!Resolve(victimUid, ref butcherable) || butcherable.BeingButchered)
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return false;
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// THE WHAT? (again)
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// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
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if (Resolve(victimUid, ref mobState, false) &&
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_mobStateSystem.IsAlive(victimUid, mobState))
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", Identity.Entity(victimUid, EntityManager))),
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victimUid, userUid);
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return true;
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}
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if (userUid != victimUid)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", Identity.Entity(userUid, EntityManager)), ("this", uid)), victimUid, victimUid, PopupType.LargeCaution);
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}
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// TODO: make it work when SuicideEvent is implemented
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// else
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// _popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", uid)), victimUid, Filter.Pvs(uid)); // This is actually unreachable and should be in SuicideEvent
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butcherable.BeingButchered = true;
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component.InUse = true;
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var doAfterArgs = new DoAfterArgs(EntityManager, userUid, component.SpikeDelay + butcherable.ButcherDelay, new SpikeDoAfterEvent(), uid, target: victimUid, used: uid)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true
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};
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_doAfter.TryStartDoAfter(doAfterArgs);
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return true;
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}
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}
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}
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