Files
wwdpublic/Content.Shared/_Goobstation/Stunnable/ClothingModifyStunTimeComponent.cs
Eagle-0 e4c3993afd Security Buffs But Real (#2022)
# Description
Ports Security buffs from
[/Goob-Station#953](https://github.com/Goob-Station/Goob-Station/pull/953)

## Once Again, I am John Combat
I don't have the energy today for the witty PR jokes. Apologies, people.

# TODO
* [x] Oil floats on water
* [x] Cover yourself in oil
* [x] Wait for it to rain
* [x] :trollface:

# Media

# Changelog
🆑 Eagle

* add: Flashbangs now stun and knockdown people. Wear over-ear headset
or combat hardsuit helmet to reduce flashbang effective range.
 * add: All sec and command members received over-ear headsets.
* add: Wearing security, ert, syndie or deathsquad gas mask blocks smoke
inhalation even if internals are off.
 * tweak: Epinephrine now speeds up by 10%.
* add: Jackboots, combat and mercenary boots now reduce all stun and
knockdown times by 20%.
 * add: Combat hardsuit helmets now protect from flashes.
 * tweak: Tear gas is now stronger.
 * tweak: Stamcrit stun time is once again 6 seconds.
 * tweak: Security hardsuits now have heat resistance.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit 9bae47bc6d3e44fba8b86e18c78e6b0f3fe00ed6)
2025-03-21 18:53:10 +03:00

11 lines
282 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Stunnable;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ClothingModifyStunTimeComponent : Component
{
[DataField, AutoNetworkedField]
public float Modifier = 1f;
}