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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.Radio;
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[Prototype("radioChannel")]
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public sealed partial class RadioChannelPrototype : IPrototype
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{
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/// <summary>
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/// Human-readable name for the channel.
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/// </summary>
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[DataField("name")]
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public LocId Name { get; private set; } = string.Empty;
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[ViewVariables(VVAccess.ReadOnly)]
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public string LocalizedName => Loc.GetString(Name);
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/// <summary>
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/// Single-character prefix to determine what channel a message should be sent to.
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/// </summary>
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[DataField("keycodes")]
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public List<char> KeyCodes { get; private set; } = new() {'\0'}; // WD EDIT
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[DataField("frequency")]
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public int Frequency { get; private set; } = 0;
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[DataField("color")]
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public Color Color { get; private set; } = Color.Lime;
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[IdDataField, ViewVariables]
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public string ID { get; private set; } = default!;
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/// <summary>
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/// If channel is long range it doesn't require telecommunication server
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/// and messages can be sent across different stations
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/// </summary>
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[DataField("longRange"), ViewVariables]
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public bool LongRange = false;
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// Frontier: radio channel frequencies
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/// <summary>
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/// If true, the frequency of the message being sent will be appended to the chat message
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/// </summary>
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[DataField, ViewVariables]
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public bool ShowFrequency = false;
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// End Frontier
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}
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