Files
wwdpublic/Content.Shared/Follower/Components/FollowerComponent.cs
Tayrtahn 3e6d3856de Fix followers getting sent to nullspace when target is polymorphed (#33878)
* Add an event for polymorph actions

* Subscribe FollowerSystem to the event

* Add check that unfollow target is actually current target.

* Make followers try to follow on state update; Dirty follower on follow.

(cherry picked from commit 46b19291eae7311c3ee946e45432f0552328792d)
2025-07-20 15:08:44 +10:00

13 lines
359 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Follower.Components;
[RegisterComponent]
[Access(typeof(FollowerSystem))]
[NetworkedComponent, AutoGenerateComponentState(RaiseAfterAutoHandleState = true)]
public sealed partial class FollowerComponent : Component
{
[AutoNetworkedField, DataField("following")]
public EntityUid Following;
}