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# Description This PR splits all the CVars into separate files. Unfortunately I need to hella clean this up by restoring all the CVars that are different on EE, because cherrypicking it reset everything to Wizden's Defaults (Including CVars that no longer exist on EE, and removing CVars from systems I codeown now, such as Atmos, Guns, and Melee). # Changelog No changelog because this isn't player facing. :) --------- Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> (cherry picked from commit 357f8378c09ccb9f172fc720fd61deb25bc168ea)
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/// <summary>
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/// Whether tips being shown is enabled at all.
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/// </summary>
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public static readonly CVarDef<bool> TipsEnabled =
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CVarDef.Create("tips.enabled", true);
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/// <summary>
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/// The dataset prototype to use when selecting a random tip.
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/// </summary>
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public static readonly CVarDef<string> TipsDataset =
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CVarDef.Create("tips.dataset", "Tips");
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/// <summary>
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/// The number of seconds between each tip being displayed when the round is not actively going
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/// (i.e. postround or lobby)
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/// </summary>
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public static readonly CVarDef<float> TipFrequencyOutOfRound =
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CVarDef.Create("tips.out_of_game_frequency", 60f * 1.5f);
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/// <summary>
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/// The number of seconds between each tip being displayed when the round is actively going
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/// </summary>
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public static readonly CVarDef<float> TipFrequencyInRound =
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CVarDef.Create("tips.in_game_frequency", 60f * 60);
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public static readonly CVarDef<string> LoginTipsDataset =
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CVarDef.Create("tips.login_dataset", "Tips");
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/// <summary>
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/// The chance for Tippy to replace a normal tip message.
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/// </summary>
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public static readonly CVarDef<float> TipsTippyChance =
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CVarDef.Create("tips.tippy_chance", 0.01f);
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}
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