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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> - Ports the Atmospheric Alerts Computer, as implemented on WizDen --- # TODO [x] small fixes <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> n/a --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 zelezniciar - add: Added Atmospheric Alerts Computer Co-authored-by: SsalamethVersaach <thebluettdle@gmail.com>
25 lines
726 B
C#
25 lines
726 B
C#
using Content.Shared.Atmos.Components;
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namespace Content.Shared.Atmos.Consoles;
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public abstract partial class SharedAtmosAlertsComputerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AtmosAlertsComputerComponent, AtmosAlertsComputerDeviceSilencedMessage>(OnDeviceSilencedMessage);
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}
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private void OnDeviceSilencedMessage(EntityUid uid, AtmosAlertsComputerComponent component, AtmosAlertsComputerDeviceSilencedMessage args)
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{
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if (args.SilenceDevice)
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component.SilencedDevices.Add(args.AtmosDevice);
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else
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component.SilencedDevices.Remove(args.AtmosDevice);
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Dirty(uid, component);
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}
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}
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