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* The real AME nerf * oh the real change * Update AmeNodeGroup.cs (cherry picked from commit ed7f00692e38c4fecf37090d364882dcdc54f18e)
20 lines
595 B
C#
20 lines
595 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Ame.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class AmeFuelContainerComponent : Component
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{
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/// <summary>
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/// The amount of fuel in the container.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public int FuelAmount = 500;
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/// <summary>
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/// The maximum fuel capacity of the container.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public int FuelCapacity = 500;
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}
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