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wwdpublic/Content.Server/_Goobstation/Devil/DevilSystem.Handshake.cs
Kai5 ae1c1c39dd Port Devil (#2454)
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This PR ports
https://github.com/Goob-Station/Goob-Station/pull/2409
https://github.com/Goob-Station/Goob-Station/pull/2591
https://github.com/Goob-Station/Goob-Station/pull/2599

This PR was initially intended to be merged into White Dream repo, so my
changes are marked as WD edit.

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- [ ] Port pain numbness
- [ ] Port nullrods
- [ ] Port tile movement

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🆑
- add: Ported Devil antag from Goobstation

---------

Signed-off-by: Kai5 <68296202+Kai518@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2025-07-20 13:37:35 +10:00

114 lines
4.2 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 gus <august.eymann@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using Content.Shared._Goobstation.CheatDeath;
using Content.Shared._Goobstation.Devil;
using Content.Shared._Goobstation.Devil.Condemned;
using Content.Shared.Mobs.Components;
using Content.Shared.Verbs;
using Robust.Shared.Utility;
namespace Content.Server._Goobstation.Devil;
public sealed partial class DevilSystem
{
private void InitializeHandshakeSystem()
{
SubscribeLocalEvent<DevilComponent, GetVerbsEvent<InnateVerb>>(OnGetVerbs);
SubscribeLocalEvent<PendingHandshakeComponent, GetVerbsEvent<InnateVerb>>(OnGetVerbsPending);
}
private void OnGetVerbs(EntityUid uid, DevilComponent comp, GetVerbsEvent<InnateVerb> args)
{
// Can't shake your own hand, and you can't shake from a distance
if (!args.CanAccess
|| !args.CanInteract
|| _state.IsIncapacitated(args.Target)
|| !HasComp<MobStateComponent>(args.Target)
|| args.Target == args.User
|| HasComp<CondemnedComponent>(args.Target))
return;
InnateVerb handshakeVerb = new()
{
Act = () => OfferHandshake(args.User, args.Target),
Text = Loc.GetString("hand-shake-prompt-verb", ("target", args.Target)),
Icon = new SpriteSpecifier.Rsi(new("_Goobstation/Actions/devil.rsi"), "summon-contract"),
Priority = 1 // Higher priority than default verbs
};
args.Verbs.Add(handshakeVerb);
}
private void OnGetVerbsPending(EntityUid uid, PendingHandshakeComponent comp, GetVerbsEvent<InnateVerb> args)
{
if (!args.CanAccess
|| !args.CanInteract
|| _state.IsIncapacitated(args.Target)
|| !HasComp<MobStateComponent>(args.Target)
|| args.Target != comp.Offerer)
return;
InnateVerb handshakeVerb = new()
{
Act = () => HandleHandshake(args.Target, args.User),
Text = Loc.GetString("hand-shake-accept-verb", ("target", args.Target)),
Icon = new SpriteSpecifier.Rsi(new("_Goobstation/Actions/devil.rsi"), "summon-contract"),
Priority = 1 // Higher priority than default verbs
};
args.Verbs.Add(handshakeVerb);
}
private void OfferHandshake(EntityUid user, EntityUid target)
{
if (HasComp<DevilComponent>(target) || HasComp<PendingHandshakeComponent>(target))
return;
var pending = AddComp<PendingHandshakeComponent>(target);
pending.Offerer = user;
pending.ExpiryTime = _timing.CurTime + TimeSpan.FromSeconds(15);
// Notify target
var popupMessage = Loc.GetString("handshake-offer-popup", ("user", user));
_popup.PopupEntity(popupMessage, target, target);
// Notify self
var selfPopup = Loc.GetString("handshake-offer-popup-self", ("target", target));
_popup.PopupEntity(selfPopup, user, user);
}
private void HandleHandshake(EntityUid user, EntityUid target)
{
if (!_contract.TryTransferSouls(user, target, 1))
{
var handshakeFail = Loc.GetString("handshake-fail", ("user", user));
_popup.PopupEntity(handshakeFail, user, user);
return;
}
var handshakeSucess = Loc.GetString("handshake-success", ("user", user));
_popup.PopupEntity(handshakeSucess, target, target);
_rejuvenate.PerformRejuvenate(target);
var cheatdeath = EnsureComp<CheatDeathComponent>(target);
cheatdeath.ReviveAmount = 1;
_contract.AddRandomNegativeClause(target);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<PendingHandshakeComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.ExpiryTime > _timing.CurTime)
continue;
RemCompDeferred(uid, comp);
}
}
}