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205 lines
9.7 KiB
C#
205 lines
9.7 KiB
C#
using Content.Shared.Verbs;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Vampiric;
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using Content.Shared.Cocoon;
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using Content.Server.Atmos.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.DoAfter;
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using Content.Shared.HealthExaminable;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Utility;
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namespace Content.Server.Vampiric
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{
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public sealed class BloodSuckerSystem : EntitySystem
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{
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly StomachSystem _stomachSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BloodSuckerComponent, GetVerbsEvent<InnateVerb>>(AddSuccVerb);
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SubscribeLocalEvent<BloodSuckedComponent, HealthBeingExaminedEvent>(OnHealthExamined);
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SubscribeLocalEvent<BloodSuckedComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<BloodSuckerComponent, BloodSuckDoAfterEvent>(OnDoAfter);
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}
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private void AddSuccVerb(EntityUid uid, BloodSuckerComponent component, GetVerbsEvent<InnateVerb> args)
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{
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var victim = args.Target;
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var ignoreClothes = false;
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if (TryComp<CocoonComponent>(args.Target, out var cocoon))
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{
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victim = cocoon.Victim ?? args.Target;
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ignoreClothes = cocoon.Victim != null;
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} else if (component.WebRequired)
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return;
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if (!TryComp<BloodstreamComponent>(victim, out var bloodstream) || args.User == victim || !args.CanAccess)
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return;
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InnateVerb verb = new()
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{
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Act = () =>
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{
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StartSuccDoAfter(uid, victim, component, bloodstream, !ignoreClothes); // start doafter
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},
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Text = Loc.GetString("action-name-suck-blood"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Nyanotrasen/Icons/verbiconfangs.png")),
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Priority = 2
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};
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args.Verbs.Add(verb);
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}
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private void OnHealthExamined(EntityUid uid, BloodSuckedComponent component, HealthBeingExaminedEvent args)
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{
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodsucked-health-examine", ("target", uid)));
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}
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private void OnDamageChanged(EntityUid uid, BloodSuckedComponent component, DamageChangedEvent args)
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{
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if (args.DamageIncreased)
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return;
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if (_prototypeManager.TryIndex<DamageGroupPrototype>("Brute", out var brute) && args.Damageable.Damage.TryGetDamageInGroup(brute, out var bruteTotal)
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&& _prototypeManager.TryIndex<DamageGroupPrototype>("Airloss", out var airloss) && args.Damageable.Damage.TryGetDamageInGroup(airloss, out var airlossTotal))
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if (bruteTotal == 0 && airlossTotal == 0)
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RemComp<BloodSuckedComponent>(uid);
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}
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private void OnDoAfter(EntityUid uid, BloodSuckerComponent component, BloodSuckDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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args.Handled = TrySucc(uid, args.Args.Target.Value);
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}
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public void StartSuccDoAfter(EntityUid bloodsucker, EntityUid victim, BloodSuckerComponent? bloodSuckerComponent = null, BloodstreamComponent? stream = null, bool doChecks = true)
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{
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if (!Resolve(bloodsucker, ref bloodSuckerComponent) || !Resolve(victim, ref stream))
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return;
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if (doChecks)
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{
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if (!_interactionSystem.InRangeUnobstructed(bloodsucker, victim))
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return;
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if (_inventorySystem.TryGetSlotEntity(victim, "head", out var headUid) && HasComp<PressureProtectionComponent>(headUid))
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{
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_popups.PopupEntity(Loc.GetString("bloodsucker-fail-helmet", ("helmet", headUid)), victim, bloodsucker, Shared.Popups.PopupType.Medium);
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return;
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}
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if (_inventorySystem.TryGetSlotEntity(bloodsucker, "mask", out var maskUid) &&
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EntityManager.TryGetComponent<IngestionBlockerComponent>(maskUid, out var blocker) &&
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blocker.Enabled)
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{
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_popups.PopupEntity(Loc.GetString("bloodsucker-fail-mask", ("mask", maskUid)), victim, bloodsucker, Shared.Popups.PopupType.Medium);
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return;
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}
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}
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if (stream.BloodReagent != "Blood")
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_popups.PopupEntity(Loc.GetString("bloodsucker-not-blood", ("target", victim)), victim, bloodsucker, Shared.Popups.PopupType.Medium);
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else if (_solutionSystem.PercentFull(victim) != 0)
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_popups.PopupEntity(Loc.GetString("bloodsucker-fail-no-blood", ("target", victim)), victim, bloodsucker, Shared.Popups.PopupType.Medium);
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else
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_popups.PopupEntity(Loc.GetString("bloodsucker-doafter-start", ("target", victim)), victim, bloodsucker, Shared.Popups.PopupType.Medium);
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_popups.PopupEntity(Loc.GetString("bloodsucker-doafter-start-victim", ("sucker", bloodsucker)), victim, victim, Shared.Popups.PopupType.LargeCaution);
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var args = new DoAfterArgs(EntityManager, bloodsucker, bloodSuckerComponent.Delay, new BloodSuckDoAfterEvent(), bloodsucker, target: victim)
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{
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BreakOnMove = false,
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DistanceThreshold = 2f,
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NeedHand = false
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};
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_doAfter.TryStartDoAfter(args);
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}
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public bool TrySucc(EntityUid bloodsucker, EntityUid victim, BloodSuckerComponent? bloodsuckerComp = null)
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{
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// Is bloodsucker a bloodsucker?
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if (!Resolve(bloodsucker, ref bloodsuckerComp))
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return false;
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// Does victim have a bloodstream?
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if (!TryComp<BloodstreamComponent>(victim, out var bloodstream))
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return false;
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// No blood left, yikes.
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if (_bloodstreamSystem.GetBloodLevelPercentage(victim, bloodstream) == 0.0f)
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return false;
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// Does bloodsucker have a stomach?
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var stomachList = _bodySystem.GetBodyOrganEntityComps<StomachComponent>(bloodsucker);
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if (stomachList.Count == 0)
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return false;
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if (!_solutionSystem.TryGetSolution(stomachList[0].Owner, StomachSystem.DefaultSolutionName, out var stomachSolution))
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return false;
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// Are we too full?
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if (_solutionSystem.PercentFull(bloodsucker) >= 1)
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{
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_popups.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), bloodsucker, bloodsucker, Shared.Popups.PopupType.MediumCaution);
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return false;
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}
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_adminLogger.Add(Shared.Database.LogType.MeleeHit, Shared.Database.LogImpact.Medium, $"{ToPrettyString(bloodsucker):player} sucked blood from {ToPrettyString(victim):target}");
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// All good, succ time.
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_audio.PlayPvs("/Audio/Items/drink.ogg", bloodsucker);
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_popups.PopupEntity(Loc.GetString("bloodsucker-blood-sucked-victim", ("sucker", bloodsucker)), victim, victim, Shared.Popups.PopupType.LargeCaution);
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_popups.PopupEntity(Loc.GetString("bloodsucker-blood-sucked", ("target", victim)), bloodsucker, bloodsucker, Shared.Popups.PopupType.Medium);
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EnsureComp<BloodSuckedComponent>(victim);
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// Make everything actually ingest.
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if (bloodstream.BloodSolution == null)
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return false;
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var temp = _solutionSystem.SplitSolution(bloodstream.BloodSolution.Value, bloodsuckerComp.UnitsToSucc);
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_stomachSystem.TryTransferSolution(stomachList[0].Owner, temp, stomachList[0].Comp1);
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// Add a little pierce
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DamageSpecifier damage = new();
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damage.DamageDict.Add("Piercing", 1); // Slowly accumulate enough to gib after like half an hour
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_damageableSystem.TryChangeDamage(victim, damage, true, true);
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//I'm not porting the nocturine gland, this code is deprecated, and will be reworked at a later date.
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//if (bloodsuckerComp.InjectWhenSucc && _solutionSystem.TryGetInjectableSolution(victim, out var injectable))
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//{
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// _solutionSystem.TryAddReagent(victim, injectable, bloodsuckerComp.InjectReagent, bloodsuckerComp.UnitsToInject, out var acceptedQuantity);
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//}
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return true;
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}
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}
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}
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