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# Description This PR adds the ability to transfer objects from one player's hand to another player's hand, as in SS13. I have little coding experience, so my solutions may not be ideal. --- # TODO - [x] Make the code work - [x] Add popup - [x] Write a summary of the code - [x] Сorrect inaccuracies <details><summary><h1>Media</h1></summary> <p> https://youtu.be/zTQWTsYm1gw </p> </details> --- # Changelog 🆑 - add: Added system - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------- Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
namespace Content.Shared.Alert
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{
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/// <summary>
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/// Every kind of alert. Corresponds to alertType field in alert prototypes defined in YML
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/// NOTE: Using byte for a compact encoding when sending this in messages, can upgrade
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/// to ushort
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/// </summary>
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public enum AlertType : byte
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{
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Error,
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LowOxygen,
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LowNitrogen,
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LowPressure,
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HighPressure,
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Fire,
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Cold,
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Hot,
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Weightless,
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Stun,
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Handcuffed,
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Ensnared,
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Buckled,
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HumanCrit,
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HumanDead,
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HumanHealth,
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BorgBattery,
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BorgBatteryNone,
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PilotingShuttle,
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Peckish,
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Starving,
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Thirsty,
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Parched,
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Stamina,
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Pulled,
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Pulling,
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Magboots,
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Internals,
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Toxins,
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Muted,
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VowOfSilence,
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VowBroken,
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Essence,
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Corporeal,
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Bleed,
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Pacified,
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Debug1,
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Debug2,
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Debug3,
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Debug4,
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Debug5,
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Debug6,
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SuitPower,
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BorgHealth,
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BorgCrit,
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BorgDead,
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Offer,
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}
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}
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