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* refactor and add log * add api needed for objective * backport LastProfileLoaded * fix midround antag rule * evil twin spawning code * evil twin yml and stuff * m * hopefully fully rename it * fixy --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
using Content.Server.Body.Components;
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using Content.Server.GenericAntag;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Roles;
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using Content.Server.Terminator.Components;
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using Content.Shared.Roles;
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using Robust.Shared.Map;
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namespace Content.Server.Terminator.Systems;
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public sealed class TerminatorSystem : EntitySystem
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{
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[Dependency] private readonly SharedRoleSystem _role = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TerminatorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<TerminatorComponent, GhostRoleSpawnerUsedEvent>(OnSpawned);
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SubscribeLocalEvent<TerminatorComponent, GenericAntagCreatedEvent>(OnCreated);
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}
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private void OnMapInit(EntityUid uid, TerminatorComponent comp, MapInitEvent args)
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{
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// cyborg doesn't need to breathe
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//RemComp<RespiratorComponent>(uid); // DeltaV - paradox anomaly does actually need to breathe
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}
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private void OnSpawned(EntityUid uid, TerminatorComponent comp, GhostRoleSpawnerUsedEvent args)
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{
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if (!TryComp<TerminatorTargetComponent>(args.Spawner, out var target))
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return;
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comp.Target = target.Target;
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}
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private void OnCreated(EntityUid uid, TerminatorComponent comp, ref GenericAntagCreatedEvent args)
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{
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var mindId = args.MindId;
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var mind = args.Mind;
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_role.MindAddRole(mindId, new RoleBriefingComponent
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{
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Briefing = Loc.GetString("terminator-role-briefing")
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}, mind);
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_role.MindAddRole(mindId, new TerminatorRoleComponent(), mind);
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}
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/// <summary>
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/// DeltaV - used for paradox anomaly.
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/// </summary>
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public void SetTarget(Entity<TerminatorComponent?> ent, EntityUid mindId)
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{
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ent.Comp ??= EnsureComp<TerminatorComponent>(ent);
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ent.Comp.Target = mindId;
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}
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/// <summary>
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/// Create a spawner at a position and return it.
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/// </summary>
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/// <param name="coords">Coordinates to create the spawner at</param>
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/// <param name="target">Optional target mind to force the terminator to target</param>
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public EntityUid CreateSpawner(EntityCoordinates coords, EntityUid? target)
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{
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var uid = Spawn("SpawnPointGhostTerminator", coords);
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if (target != null)
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{
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var comp = EnsureComp<TerminatorTargetComponent>(uid);
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comp.Target = target;
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}
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return uid;
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}
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}
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