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73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
using Content.Shared._White.RadialSelector;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.RadialSelector;
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using Content.Shared.UserInterface;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Shared._White.BloodCult.TimedFactory;
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public sealed class TimedFactorySystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TimedFactoryComponent, ActivatableUIOpenAttemptEvent>(OnTryOpenMenu);
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SubscribeLocalEvent<TimedFactoryComponent, RadialSelectorSelectedMessage>(OnPrototypeSelected);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var factoryQuery = EntityQueryEnumerator<TimedFactoryComponent>();
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while (factoryQuery.MoveNext(out var uid, out var factory))
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{
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if (factory.Active || factory.CooldownIn > _gameTiming.CurTime)
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return;
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factory.Active = true;
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_appearance.SetData(uid, GenericCultVisuals.State, true);
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}
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}
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private void OnTryOpenMenu(Entity<TimedFactoryComponent> factory, ref ActivatableUIOpenAttemptEvent args)
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{
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if (!factory.Comp.Active)
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{
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_popup.PopupClient(Loc.GetString("timed-factory-cooldown", ("cooldown", (int) (factory.Comp.CooldownIn - _gameTiming.CurTime).TotalSeconds)), factory, args.User);
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args.Cancel();
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return;
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}
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_ui.SetUiState(factory.Owner, RadialSelectorUiKey.Key, new TrackedRadialSelectorState(factory.Comp.Entries));
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}
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private void OnPrototypeSelected(Entity<TimedFactoryComponent> factory, ref RadialSelectorSelectedMessage args)
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{
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if (!factory.Comp.Active)
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return;
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factory.Comp.Active = false;
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factory.Comp.CooldownIn = _gameTiming.CurTime + factory.Comp.Cooldown;
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_appearance.SetData(factory, GenericCultVisuals.State, false);
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_ui.CloseUi(factory.Owner, RadialSelectorUiKey.Key);
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if (!_netManager.IsServer)
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return;
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var product = Spawn(args.SelectedItem, Transform(args.Actor).Coordinates);
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_hands.TryPickupAnyHand(args.Actor, product);
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}
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}
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