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bd28f7f0dd3273eb80101aeb8d64bdf779198e8b
wwdpublic
/
Content.Shared
/
Weapons
/
Ranged
/
Components
History
SlamBamActionman
bd28f7f0dd
Add conditional camera offset based on cursor - Hristov Rework, Part 1 (
#31626
)
...
(cherry picked from commit 5c782d30283d5e3661e1ce6ebc6d972f12671c41)
2025-09-20 18:51:05 +03:00
..
ActionGunComponent.cs
…
AmmoComponent.cs
…
AmmoProviderComponent.cs
…
AutoShootGunComponent.cs
…
BallisticAmmoProviderComponent.cs
…
BasicEntityAmmoProviderComponent.cs
…
BatteryAmmoProviderComponent.cs
…
BatteryWeaponFireModesComponent.cs
…
ChamberMagazineAmmoProviderComponent.cs
…
ClothingSlotAmmoProviderComponent.cs
…
ContainerAmmoProviderComponent.cs
…
FlyBySoundComponent.cs
…
GrapplingGunComponent.cs
Grappling gun's ReelRate can be changed (
#30493
)
2025-07-20 15:49:38 +10:00
GunComponent.cs
[tweak] overcooked attempt 2 (
#776
)
2025-08-17 00:22:20 +03:00
GunRequiresWieldComponent.cs
Add conditional camera offset based on cursor - Hristov Rework, Part 1 (
#31626
)
2025-09-20 18:51:05 +03:00
GunWieldBonusComponent.cs
Add conditional camera offset based on cursor - Hristov Rework, Part 1 (
#31626
)
2025-09-20 18:51:05 +03:00
HitscanBatteryAmmoProviderComponent.cs
…
MagazineAmmoProviderComponent.cs
…
ProjectileBatteryAmmoProviderComponent.cs
…
RechargeBasicEntityAmmoComponent.cs
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RechargeCycleAmmoComponent.cs
…
ReflectiveComponent.cs
…
RevolverAmmoProviderComponent.cs
…
SharedAmmoCounterComponent.cs
…
SolutionAmmoProviderComponent.cs
…
SpeedLoaderComponent.cs
…
TargetedProjectileComponent.cs
…
UseDelayOnShootComponent.cs
…