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13 lines
276 B
C#
13 lines
276 B
C#
using Content.Shared.Players;
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using Robust.Shared.Players;
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namespace Content.Server.Players;
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public sealed class PlayerSystem : SharedPlayerSystem
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{
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public override PlayerData? ContentData(ICommonSession? session)
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{
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return session?.ContentData();
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}
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}
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