Files
wwdpublic/Content.Shared/_EstacaoPirata/Cards/Hand/CardHandSystem.cs
RadsammyT bb612d3ac7 [Port] Playing Cards (#1451)
# Description

This ports Playing Cards from:
Estacao Pirata...
Frontier...
and GoobStation...

More specifically, ports
https://github.com/Goob-Station/Goob-Station/pull/1215 and
https://github.com/Goob-Station/Goob-Station/pull/1311 sequentially.

In short...
 - Adds 3 skins of the playing cards: Nanotrasen, Syndicate, and Black.
- NT can be obtained as an item in your loadout but is locked behind a
command job.
 - Syndicate can be obtained as a pointless item in the uplink for 1 TC.
- Black can be obtained both as an item in your loadout and from the
Games Vendor.

---

# TODO before review

<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
good to leave future references
-->

- [X] De-namespace all of (_)EstacaoPirata? (not required, it is an EE
fork)
- [X] **_TO MAINTAINERS/CONTRIBS, NEED YOUR INPUT!!!_**: See
`Content.Client/Inventory/StrippableBoundUserInterface.cs:220`'s "DRAFT
TODO". Basically its me asking how to involve the thieving trait in the
omission of the playing cards in the strip menu. Currently, it does not
take into account the trait and simply obscures. (prolly dont take the
trait into account, obscure regardless)
- [X] Figure out what to do with the Nanotrasen deck variant: should it
remain free like the black deck or restricted like the syndicate? Locked
behind any command job? (prolly this)
- [X] Get media actually filled in

---

<!--
This is default collapsed, readers click to expand it and see all your
media
The PR media section can get very large at times, so this is a good way
to keep it clean
The title is written using HTML tags
The title must be within the <summary> tags or you won't see it
-->

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/66c94a1d-4389-4a65-a547-c11c54efac42)

</p>
</details>

---

# Changelog

<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

🆑
- add: Playing Cards. You may get one in the Games Vendor or as an item
in your loadout.

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit 9b5cce20f185d8da3cdddd2fa6cad14ccd38db77)
2025-01-29 20:10:09 +03:00

238 lines
9.2 KiB
C#

using System.Linq;
using Content.Shared._EstacaoPirata.Cards.Card;
using Content.Shared._EstacaoPirata.Cards.Deck;
using Content.Shared._EstacaoPirata.Cards.Stack;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared._EstacaoPirata.Cards.Hand;
/// <summary>
/// This handles...
/// </summary>
public sealed class CardHandSystem : EntitySystem
{
[ValidatePrototypeId<EntityPrototype>]
public readonly EntProtoId CardHandBaseName = "CardHandBase";
[ValidatePrototypeId<EntityPrototype>]
public readonly EntProtoId CardDeckBaseName = "CardDeckBase";
[Dependency] private readonly CardStackSystem _cardStack = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!; // Frontier
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<CardComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<CardHandComponent, CardHandDrawMessage>(OnCardDraw);
SubscribeLocalEvent<CardHandComponent, CardStackQuantityChangeEvent>(OnStackQuantityChange);
SubscribeLocalEvent<CardHandComponent, GetVerbsEvent<AlternativeVerb>>(OnAlternativeVerb);
}
private void OnStackQuantityChange(EntityUid uid, CardHandComponent comp, CardStackQuantityChangeEvent args)
{
if (_net.IsClient)
return;
if (!TryComp(uid, out CardStackComponent? stack))
return;
if (stack.Cards.Count < 0)
{
Log.Warning($"Invalid negative card count {stack.Cards.Count} detected in stack {ToPrettyString(uid)}");
return;
}
var text = args.Type switch
{
StackQuantityChangeType.Added => "cards-stackquantitychange-added",
StackQuantityChangeType.Removed => "cards-stackquantitychange-removed",
StackQuantityChangeType.Joined => "cards-stackquantitychange-joined",
StackQuantityChangeType.Split => "cards-stackquantitychange-split",
_ => "cards-stackquantitychange-unknown"
};
_popupSystem.PopupEntity(Loc.GetString(text, ("quantity", stack.Cards.Count)), uid);
_cardStack.FlipAllCards(uid, stack, comp.Flipped);
}
private void OnCardDraw(EntityUid uid, CardHandComponent comp, CardHandDrawMessage args)
{
if (!TryComp(uid, out CardStackComponent? stack))
return;
var pickup = _hands.IsHolding(args.Actor, uid);
EntityUid? leftover = null;
var cardEnt = GetEntity(args.Card);
if (stack.Cards.Count == 2 && pickup)
{
leftover = stack.Cards[0] != cardEnt ? stack.Cards[0] : stack.Cards[1];
}
if (!_cardStack.TryRemoveCard(uid, cardEnt, stack))
return;
if (_net.IsServer)
_storage.PlayPickupAnimation(cardEnt, Transform(cardEnt).Coordinates, Transform(args.Actor).Coordinates, 0);
_hands.TryPickupAnyHand(args.Actor, cardEnt);
if (pickup && leftover != null)
{
_hands.TryPickupAnyHand(args.Actor, leftover.Value);
}
}
private void OpenHandMenu(EntityUid user, EntityUid hand)
{
if (!TryComp<ActorComponent>(user, out var actor))
return;
_ui.OpenUi(hand, CardUiKey.Key, actor.PlayerSession);
}
private void OnAlternativeVerb(EntityUid uid, CardHandComponent comp, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
args.Verbs.Add(new AlternativeVerb()
{
Act = () => OpenHandMenu(args.User, uid),
Text = Loc.GetString("cards-verb-pickcard"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/die.svg.192dpi.png")),
Priority = 4
});
args.Verbs.Add(new AlternativeVerb()
{
Act = () => _cardStack.ShuffleCards(uid),
Text = Loc.GetString("cards-verb-shuffle"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/die.svg.192dpi.png")),
Priority = 3
});
args.Verbs.Add(new AlternativeVerb()
{
Act = () => FlipCards(uid, comp),
Text = Loc.GetString("cards-verb-flip"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/flip.svg.192dpi.png")),
Priority = 2
});
args.Verbs.Add(new AlternativeVerb()
{
Act = () => ConvertToDeck(args.User, uid),
Text = Loc.GetString("cards-verb-convert-to-deck"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/rotate_cw.svg.192dpi.png")),
Priority = 1
});
}
private void OnInteractUsing(EntityUid uid, CardComponent comp, InteractUsingEvent args)
{
if (args.Handled)
return;
if (HasComp<CardStackComponent>(args.Used) ||
!TryComp(args.Used, out CardComponent? usedComp))
return;
if (!HasComp<CardStackComponent>(args.Target) &&
TryComp(args.Target, out CardComponent? targetCardComp))
{
TrySetupHandOfCards(args.User, args.Used, usedComp, args.Target, targetCardComp, true);
args.Handled = true;
}
}
private void ConvertToDeck(EntityUid user, EntityUid hand)
{
if (_net.IsClient)
return;
var cardDeck = SpawnInSameParent(CardDeckBaseName, hand);
bool isHoldingCards = _hands.IsHolding(user, hand);
EnsureComp<CardStackComponent>(cardDeck, out var deckStack);
if (!TryComp(hand, out CardStackComponent? handStack))
return;
_cardStack.TryJoinStacks(cardDeck, hand, deckStack, handStack, null);
if (isHoldingCards)
_hands.TryPickupAnyHand(user, cardDeck);
}
public void TrySetupHandOfCards(EntityUid user, EntityUid card, CardComponent comp, EntityUid target, CardComponent targetComp, bool pickup)
{
if (card == target || _net.IsClient)
return;
var cardHand = SpawnInSameParent(CardHandBaseName, card);
if (TryComp<CardHandComponent>(cardHand, out var handComp))
handComp.Flipped = targetComp.Flipped;
if (!TryComp(cardHand, out CardStackComponent? stack))
return;
if (!_cardStack.TryInsertCard(cardHand, card, stack) || !_cardStack.TryInsertCard(cardHand, target, stack))
return;
if (_net.IsServer)
_storage.PlayPickupAnimation(card, Transform(card).Coordinates, Transform(cardHand).Coordinates, 0);
if (pickup && !_hands.TryPickupAnyHand(user, cardHand))
return;
_cardStack.FlipAllCards(cardHand, stack, targetComp.Flipped);
}
public void TrySetupHandFromStack(EntityUid user, EntityUid card, CardComponent comp, EntityUid target, CardStackComponent targetComp, bool pickup)
{
if (_net.IsClient)
return;
var cardHand = SpawnInSameParent(CardHandBaseName, card);
if (TryComp<CardHandComponent>(cardHand, out var handComp))
handComp.Flipped = comp.Flipped;
if (!TryComp(cardHand, out CardStackComponent? stack))
return;
if (!_cardStack.TryInsertCard(cardHand, card, stack))
return;
_cardStack.TransferNLastCardFromStacks(user, 1, target, targetComp, cardHand, stack);
if (pickup && !_hands.TryPickupAnyHand(user, cardHand))
return;
_cardStack.FlipAllCards(cardHand, stack, comp.Flipped);
}
private void FlipCards(EntityUid hand, CardHandComponent comp)
{
comp.Flipped = !comp.Flipped;
_cardStack.FlipAllCards(hand, null, comp.Flipped);
}
// Frontier: tries to spawn an entity with the same parent as another given entity.
// Useful when spawning decks/hands in a backpack, for example.
private EntityUid SpawnInSameParent(EntProtoId prototype, EntityUid uid)
{
if (prototype == default)
throw new ArgumentException("Cannot spawn with null prototype", nameof(prototype));
if (_container.IsEntityOrParentInContainer(uid) &&
_container.TryGetOuterContainer(uid, Transform(uid), out var container))
{
var entity = SpawnInContainerOrDrop(prototype, container.Owner, container.ID);
if (!Exists(entity))
Log.Error($"Failed to spawn {prototype} in container {container.ID}");
return entity;
}
var worldEntity = Spawn(prototype, Transform(uid).Coordinates);
if (!Exists(worldEntity))
Log.Error($"Failed to spawn {prototype} at coordinates {Transform(uid).Coordinates}");
return worldEntity;
}
}