Files
wwdpublic/Content.Shared/IdentityManagement/Components/IdentityBlockerComponent.cs
sleepyyapril a067f4c6e7 Add outerclothing as identity blocker
(cherry picked from commit 83d68bf8995e6a009a51a513de397ac5cf700711)
2025-01-15 18:11:06 +03:00

39 lines
1.1 KiB
C#

using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.IdentityManagement.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class IdentityBlockerComponent : Component
{
[DataField]
public bool Enabled = true;
/// <summary>
/// What part of your face does this cover? Eyes, mouth, or full?
/// </summary>
[DataField]
public IdentityBlockerCoverage Coverage = IdentityBlockerCoverage.FULL;
}
public enum IdentityBlockerCoverage
{
NONE = 0,
MOUTH = 1 << 0,
EYES = 1 << 1,
OUTER = 1 << 2,
FULL = MOUTH | EYES | OUTER
}
/// <summary>
/// Raised on an entity and relayed to inventory to determine if its identity should be knowable.
/// </summary>
public sealed class SeeIdentityAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
{
// i.e. masks, helmets, or glasses.
public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD | SlotFlags.EYES | SlotFlags.OUTERCLOTHING;
// cumulative coverage from each relayed slot
public IdentityBlockerCoverage TotalCoverage = IdentityBlockerCoverage.NONE;
}