Files
wwdpublic/Content.Server/EntityEffects/Effects/MakeSentient.cs
Ligrof d2bbb0b3e6 Митоз (#691)
Update MakeSentient.cs
2025-07-22 23:06:29 +10:00

67 lines
2.8 KiB
C#

using System.Linq;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Language;
using Content.Server.Speech.Components;
using Content.Shared.EntityEffects;
using Content.Shared.Language;
using Content.Shared.Language.Systems;
using Content.Shared.Mind.Components;
using Robust.Shared.Prototypes;
using Content.Shared.Humanoid;
using Content.Shared.Language.Components; //Delta-V - Banning humanoids from becoming ghost roles.
using Content.Shared.Language.Events;
namespace Content.Server.EntityEffects.Effects;
public sealed partial class MakeSentient : EntityEffect
{
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-make-sentient", ("chance", Probability));
public override void Effect(EntityEffectBaseArgs args)
{
var entityManager = args.EntityManager;
var uid = args.TargetEntity;
// Let affected entities speak normally to make this effect different from, say, the "random sentience" event
// This also works on entities that already have a mind
// We call this before the mind check to allow things like player-controlled mice to be able to benefit from the effect
entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
// Make sure the entity knows at least fallback (Galactic Common)
var speaker = entityManager.EnsureComponent<LanguageSpeakerComponent>(uid);
var knowledge = entityManager.EnsureComponent<LanguageKnowledgeComponent>(uid);
var fallback = SharedLanguageSystem.FallbackLanguagePrototype;
if (!knowledge.UnderstoodLanguages.Contains(fallback))
knowledge.UnderstoodLanguages.Add(fallback);
if (!knowledge.SpokenLanguages.Contains(fallback))
knowledge.SpokenLanguages.Add(fallback);
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<LanguageSystem>().UpdateEntityLanguages(uid);
// Stops from adding a ghost role to things like people who already have a mind
if (entityManager.TryGetComponent<MindContainerComponent>(uid, out var mindContainer) && mindContainer.HasMind)
{
return;
}
// Don't add a ghost role to things that already have ghost roles
if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
{
return;
}
ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
entityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
var entityData = entityManager.GetComponent<MetaDataComponent>(uid);
ghostRole.RoleName = entityData.EntityName;
ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
}
}