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* initial sidestream port * ru locale * blyatison * упс * jannie qol (#6) * initial sidestream port * blyadison * cs1.4 (#4) * initial sidestream port * blyatison * antitryaska (#7) * initial sidestream port (still fucked though) * blyatison * o fugg (#8) speedmerge * o fugg * fugg :-DDD * attempt numero uno (#9) * fix desword sound (#10) * раз уж я тут сижу * whoops * shit --------- Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Content.Shared._White.Light.Components;
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using Content.Shared._White.RotatePointLight;
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using Robust.Client.GameObjects;
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using Robust.Shared.Containers;
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namespace Content.Client._White.Light;
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/// <summary>
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/// pointlight's rotation is not a datafield and is restricted by access attribute
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/// Fuck robust toolbox, all my homies hate robust toolbox
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/// </summary>
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public sealed class RotatePointLightSystem : SharedRotatePointLightSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RotatePointLightComponent, ComponentStartup>(CompStartup);
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SubscribeLocalEvent<RotatePointLightComponent, AfterAutoHandleStateEvent>(AfterAutoState);
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}
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private void CompStartup(EntityUid uid, RotatePointLightComponent comp, ComponentStartup args)
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{
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UpdateRotation(uid, comp);
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}
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private void AfterAutoState(EntityUid uid, RotatePointLightComponent comp, AfterAutoHandleStateEvent args)
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{
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UpdateRotation(uid, comp);
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}
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protected override void UpdateRotation(EntityUid uid, RotatePointLightComponent comp)
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{
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if (!TryComp<PointLightComponent>(uid, out var light))
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return;
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#pragma warning disable RA0002
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light.Rotation = comp.Enabled ? comp.Angle : 0;
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#pragma warning restore RA0002
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}
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}
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