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* - add: bark * - tweak: Bark now in client side * - add: bark config in options * - add: migration prepare * - add: Migrations * - add: more barks * - add: bark preference in character profile * - add: knob * - add: change value by mouse wheel * - tweak: optimise WWDP thinks * - tweak: improve NeoTabContainer optimisation * - add: limit of barks * - fix: кролькины фиксы * - fix: change things in tab id * Update Content.Client/_White/TTS/TTSSystem.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * - fix: спатисон дурак блин ты сломал что то.. * - fix: спатисонов фиксы * Update Content.Server/_White/Bark/BarkSystem.cs * - fix: буковки * Apply suggestions from code review --------- Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
11 lines
306 B
C#
11 lines
306 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._White.Bark.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class BarkComponent : Component
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{
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[DataField, AutoNetworkedField]
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public BarkVoiceData VoiceData { get; set; } = default!;
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}
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