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16 lines
519 B
C#
16 lines
519 B
C#
using Content.Shared.Wieldable;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Melee.Components;
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/// <summary>
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/// Indicates that this meleeweapon requires wielding to be useable.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedWieldableSystem))]
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public sealed partial class MeleeRequiresWieldComponent : Component
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{
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// Lavaland Change: The player will slip if they try to use the weapon without wielding it.
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[DataField]
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public bool FumbleOnAttempt = false;
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}
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