mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 21:48:58 +03:00
* Create test Animated PDA * Add animation sprites for almost all PDAs (Only in "_White" folder; Except "LOH" folder) * Resolve conversations * Remove test PDA (AnimatedPDA) * Fix bug * Maybee fix tests??... * Review changes * Test fix * Fix for Rabbit * blya * tweak * crolik umni * crolik umniy dva --------- Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
136 lines
4.6 KiB
C#
136 lines
4.6 KiB
C#
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.GameStates;
|
|
using Content.Shared.Access.Components;
|
|
using Content.Shared.Containers.ItemSlots;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Shared.PDA
|
|
{
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] // WD EDIT
|
|
public sealed partial class PdaComponent : Component
|
|
{
|
|
public const string PdaIdSlotId = "PDA-id";
|
|
public const string PdaPenSlotId = "PDA-pen";
|
|
public const string PdaPaiSlotId = "PDA-pai";
|
|
public const string PdaPassportSlotId = "PDA-passport";
|
|
|
|
[DataField]
|
|
public ItemSlot IdSlot = new();
|
|
|
|
[DataField]
|
|
public ItemSlot PenSlot = new();
|
|
|
|
[DataField]
|
|
public ItemSlot PaiSlot = new();
|
|
|
|
[DataField]
|
|
public ItemSlot PassportSlot = new();
|
|
|
|
// Really this should just be using ItemSlot.StartingItem. However, seeing as we have so many different starting
|
|
// PDA's and no nice way to inherit the other fields from the ItemSlot data definition, this makes the yaml much
|
|
// nicer to read.
|
|
[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
|
public string? IdCard;
|
|
|
|
[ViewVariables] public EntityUid? ContainedId;
|
|
[ViewVariables] public bool FlashlightOn;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)] public string? OwnerName;
|
|
// The Entity that "owns" the PDA, usually a player's character.
|
|
// This is useful when we are doing stuff like renaming a player and want to find their PDA to change the name
|
|
// as well.
|
|
[ViewVariables(VVAccess.ReadWrite)] public EntityUid? PdaOwner;
|
|
[ViewVariables] public string? StationName;
|
|
[ViewVariables] public string? StationAlertLevel;
|
|
[ViewVariables] public Color StationAlertColor = Color.White;
|
|
|
|
// WD EDIT START
|
|
public const string AnimationKey = "pda_animation";
|
|
|
|
/// <summary>
|
|
/// The current state of the pda.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public PdaState State = PdaState.Closed;
|
|
|
|
/// <summary>
|
|
/// The sprite state used for the pda when it's closed.
|
|
/// </summary>
|
|
[DataField]
|
|
public string ClosedSpriteState = "closed";
|
|
|
|
/// <summary>
|
|
/// The sprite state used for the pda when it's closing.
|
|
/// </summary>
|
|
[DataField]
|
|
public string ClosingSpriteState = "closing";
|
|
|
|
/// <summary>
|
|
/// The sprite state used for the pda when it's open.
|
|
/// </summary>
|
|
[DataField]
|
|
public string OpenSpriteState = "open";
|
|
|
|
/// <summary>
|
|
/// The sprite state used for the pda when it's opening.
|
|
/// </summary>
|
|
[DataField]
|
|
public string OpeningSpriteState = "opening";
|
|
|
|
/// <summary>
|
|
/// The sprite state used for the pda screen when it's closed.
|
|
/// </summary>
|
|
[DataField]
|
|
public string ScreenClosedSpriteState = "screen";
|
|
|
|
/// <summary>
|
|
/// The sprite state used for the pda screen when it's closing.
|
|
/// </summary>
|
|
[DataField]
|
|
public string ScreenClosingSpriteState = "screen_closing";
|
|
|
|
/// <summary>
|
|
/// The sprite state used for the pda screen when it's open.
|
|
/// </summary>
|
|
[DataField]
|
|
public string ScreenOpenSpriteState = "screen";
|
|
|
|
/// <summary>
|
|
/// The sprite state used for the pda screen when it's opening.
|
|
/// </summary>
|
|
[DataField]
|
|
public string ScreenOpeningSpriteState = "screen_opening";
|
|
|
|
/// <summary>
|
|
/// The length of the pda's opening animation.
|
|
/// </summary>
|
|
[DataField]
|
|
public TimeSpan OpeningAnimationTime = TimeSpan.FromSeconds(1.7f);
|
|
|
|
/// <summary>
|
|
/// The length of the pda's closing animation.
|
|
/// </summary>
|
|
[DataField]
|
|
public TimeSpan ClosingAnimationTime = TimeSpan.FromSeconds(1.7f);
|
|
|
|
/// <summary>
|
|
/// The animation used when the pda closes.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public object ClosingAnimation = null!;
|
|
|
|
/// <summary>
|
|
/// The animation used when the pda opens.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public object OpeningAnimation = null!;
|
|
|
|
/// <summary>
|
|
/// This is the time when the state will next update.
|
|
/// </summary>
|
|
[ViewVariables, AutoNetworkedField]
|
|
public TimeSpan? NextStateChange;
|
|
// WD EDIT END
|
|
}
|
|
}
|