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* Add support for contextual information in EntityTables (#37737) * Add context support for entityTables * fix build fail * comments * Update Content.Shared/EntityTable/EntityTableSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> (cherry picked from commit e92b6b6a7e2ed2e5f7473321e391394f28b9ee4a) * Multiantag Gamemode (#37783) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> (cherry picked from commit f23e8c286153b5742de258a4e722803a1a4fba78) * Гейммоды * Ребаланс цен * Фикс линтера * Баланс бюджета + фикс повторения --------- Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
15 lines
360 B
C#
15 lines
360 B
C#
namespace Content.Shared.GameTicking.Rules;
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/// <summary>
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/// Component that tracks how much a rule "costs" for Dynamic
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/// </summary>
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[RegisterComponent]
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public sealed partial class DynamicRuleCostComponent : Component
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{
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/// <summary>
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/// The amount of budget a rule takes up
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/// </summary>
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[DataField(required: true)]
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public int Cost;
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}
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