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* Add support for contextual information in EntityTables (#37737) * Add context support for entityTables * fix build fail * comments * Update Content.Shared/EntityTable/EntityTableSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> (cherry picked from commit e92b6b6a7e2ed2e5f7473321e391394f28b9ee4a) * Multiantag Gamemode (#37783) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> (cherry picked from commit f23e8c286153b5742de258a4e722803a1a4fba78) * Гейммоды * Ребаланс цен * Фикс линтера * Баланс бюджета + фикс повторения --------- Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using Content.Shared.EntityTable.EntitySelectors;
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using Content.Shared.GameTicking.Rules;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityTable.Conditions;
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/// <summary>
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/// Condition that only succeeds if a table supplies a sufficient "cost" to a given
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/// </summary>
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public sealed partial class HasBudgetCondition : EntityTableCondition
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{
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public const string BudgetContextKey = "Budget";
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/// <summary>
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/// Used for determining the cost for the budget.
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/// If null, attempts to fetch the cost from the attached selector.
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/// </summary>
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[DataField]
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public int? CostOverride;
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protected override bool EvaluateImplementation(EntityTableSelector root,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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if (!ctx.TryGetData<float>(BudgetContextKey, out var budget))
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return false;
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int cost;
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if (CostOverride != null)
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{
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cost = CostOverride.Value;
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}
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else
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{
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if (root is not EntSelector entSelector)
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return false;
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if (!proto.Index(entSelector.Id).TryGetComponent(out DynamicRuleCostComponent? costComponent, entMan.ComponentFactory))
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{
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var log = Logger.GetSawmill("HasBudgetCondition");
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log.Error($"Rule {entSelector.Id} does not have a DynamicRuleCostComponent.");
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return false;
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}
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cost = costComponent.Cost;
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}
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return budget >= cost;
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}
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}
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