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wwdpublic/Content.Shared/Climbing
Tirochora 7e306e040e Clean Up Tableslam + Strangling Bugfix (#2247)
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# Description

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Previously, the "TryStopPull" function didn't make you drop a
virtualitem if you were strangling somebody, meaning that you could lose
use of a hand until disarmed because it would still consider you to be
holding the person. I fixed that, as well as additionally cleaned up the
table slam system, which should make it run a bit smoother and be
functionally about the same. The "tableable" and "posttabled" components
were removed, because they shouldn't have existed in the first place.
The only notable non-bugfix change that's player facing is that shoving
people who are knocked down on any climbable entity stuns them (as
opposed to just tables), but it's a rather minor change and I intend on
reworking it pretty heavily once my [other
PR](https://github.com/Simple-Station/Einstein-Engines/pull/2199) is
reviewed. On the backend, I added an optional variable to "TryClimb"
that gives you an option to skip the do-after. If it's possible to
change these actions to be predicted, I'd be interested in learning how.

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# TODO

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<p>

Note that glass tables do much more damage when slammed into, and even
more if they would shatter when attempting to climb it.


https://github.com/user-attachments/assets/bc0a12e3-0b67-4d61-aa4e-785e3210c3bb

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</details>

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# Changelog

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🆑
- tweak: Table slamming should be more consistent.
- fix: You should properly be able to use both hands after letting
somebody go from a stranglehold.
2025-07-12 01:48:19 +10:00
..