Files
wwdpublic/Content.Server/_White/Anomaly/Components/WormholeAnomalyComponent.cs
2025-10-14 09:09:55 +03:00

26 lines
715 B
C#

using Robust.Shared.Audio;
namespace Content.Server.Anomaly.Components;
[RegisterComponent]
public sealed partial class WormholeAnomalyComponent : Component
{
/// <summary>
/// The pulse interval in seconds.
/// </summary>
[DataField("pulseInterval")]
public float PulseInterval = 15f;
/// <summary>
/// The maximum shuffle distance.
/// </summary>
[DataField("maxShuffleRadius")]
public float MaxShuffleRadius = 12f;
/// <summary>
/// The sound after shuffled around.
/// </summary>
[DataField("teleportSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
}