Files
wwdpublic/Content.Server/_Goobstation/Devil/Contract/DevilContractSystem.ContractEvents.cs
Kai5 ae1c1c39dd Port Devil (#2454)
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This PR ports
https://github.com/Goob-Station/Goob-Station/pull/2409
https://github.com/Goob-Station/Goob-Station/pull/2591
https://github.com/Goob-Station/Goob-Station/pull/2599

This PR was initially intended to be merged into White Dream repo, so my
changes are marked as WD edit.

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- [ ] Port pain numbness
- [ ] Port nullrods
- [ ] Port tile movement

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🆑
- add: Ported Devil antag from Goobstation

---------

Signed-off-by: Kai5 <68296202+Kai518@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2025-07-20 13:37:35 +10:00

120 lines
4.2 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 gluesniffler <159397573+gluesniffler@users.noreply.github.com>
// SPDX-FileCopyrightText: 2025 gluesniffler <linebarrelerenthusiast@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using System.Linq;
using Content.Shared._Goobstation.Devil;
using Content.Server.Body.Components;
using Content.Shared._Shitmed.Body.Events;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Shared.Random;
namespace Content.Server._Goobstation.Devil.Contract;
public sealed partial class DevilContractSystem
{
private void InitializeSpecialActions()
{
SubscribeLocalEvent<DevilContractSoulOwnershipEvent>(OnSoulOwnership);
SubscribeLocalEvent<DevilContractLoseHandEvent>(OnLoseHand);
SubscribeLocalEvent<DevilContractLoseLegEvent>(OnLoseLeg);
SubscribeLocalEvent<DevilContractLoseOrganEvent>(OnLoseOrgan);
SubscribeLocalEvent<DevilContractChanceEvent>(OnChance);
}
private void OnSoulOwnership(DevilContractSoulOwnershipEvent args)
{
if (args.Contract?.ContractOwner is not { } contractOwner)
return;
TryTransferSouls(contractOwner, args.Target, 1);
}
private void OnLoseHand(DevilContractLoseHandEvent args)
{
if (!TryComp<BodyComponent>(args.Target, out var body))
return;
//
// var hands = _bodySystem.GetBodyChildrenOfType(args.Target, BodyPartType.Hand, body).ToList();
//
// if (hands.Count <= 0)
// return;
//
// var pick = _random.Pick(hands);
// if (!TryComp<WoundableComponent>(pick.Id, out var woundable)
// || !woundable.ParentWoundable.HasValue)
// return;
//
// _wounds.AmputateWoundableSafely(woundable.ParentWoundable.Value, pick.Id, woundable);
// QueueDel(pick.Id);
//
// Dirty(args.Target, body);
// _sawmill.Debug($"Removed part {ToPrettyString(pick.Id)} from {ToPrettyString(args.Target)}");
// QueueDel(pick.Id);
var baseXform = Transform(args.Target);
foreach (var part in _bodySystem.GetBodyChildrenOfType(args.Target, BodyPartType.Hand, body))
{
_transform.AttachToGridOrMap(part.Id);
break;
}
}
private void OnLoseLeg(DevilContractLoseLegEvent args)
{
if (!TryComp<BodyComponent>(args.Target, out var body))
return;
// var legs = _bodySystem.GetBodyChildrenOfType(args.Target, BodyPartType.Leg, body).ToList();
//
// if (legs.Count <= 0)
// return;
//
// var pick = _random.Pick(legs);
//
// if (!TryComp<WoundableComponent>(pick.Id, out var woundable)
// || !woundable.ParentWoundable.HasValue)
// return;
//
// _wounds.AmputateWoundableSafely(woundable.ParentWoundable.Value, pick.Id, woundable);
//
// Dirty(args.Target, body);
// _sawmill.Debug($"Removed part {ToPrettyString(pick.Id)} from {ToPrettyString(args.Target)}");
// QueueDel(pick.Id);
var baseXform = Transform(args.Target);
foreach (var part in _bodySystem.GetBodyChildrenOfType(args.Target, BodyPartType.Leg, body))
{
_transform.AttachToGridOrMap(part.Id);
break;
}
}
private void OnLoseOrgan(DevilContractLoseOrganEvent args)
{
// don't remove the brain, as funny as that is.
var eligibleOrgans = _bodySystem.GetBodyOrgans(args.Target)
.Where(o => !HasComp<BrainComponent>(o.Id))
.ToList();
if (eligibleOrgans.Count <= 0)
return;
var pick = _random.Pick(eligibleOrgans);
_bodySystem.RemoveOrgan(pick.Id, pick.Component);
_sawmill.Debug($"Removed part {ToPrettyString(pick.Id)} from {ToPrettyString(args.Target)}");
QueueDel(pick.Id);
}
// LETS GO GAMBLING!!!!!
private void OnChance(DevilContractChanceEvent args)
{
AddRandomClause(args.Target);
}
}