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* location located * Update Content.Server/StationEvents/Components/RandomSpawnRuleComponent.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * fix --------- Co-authored-by: vanx <vanxxxx@discord> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using Content.Server.StationEvents.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.StationEvents.Components;
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/// <summary>
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/// Spawns entities at random tiles on a station.
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/// </summary>
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[RegisterComponent, Access(typeof(RandomSpawnRule))]
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public sealed partial class RandomSpawnRuleComponent : Component
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{
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/// <summary>
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/// The entity to be spawned.
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/// </summary>
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype = string.Empty;
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/// <summary>
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/// Minimum number of entities to spawn | WWDP
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/// </summary>
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[DataField("minCount")]
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public int MinCount = 1;
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/// <summary>
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/// Maximum number of entities to spawn | WWDP
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/// </summary>
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[DataField("maxCount")]
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public int MaxCount = 1;
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/// <summary>
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/// Should the station receive an announcement with the approximate spawn location? | WWDP
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/// </summary>
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[DataField]
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public bool Announce;
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/// <summary>
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/// Locale to use for the announcement | WWDP
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/// </summary>
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[DataField]
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public string? LocId;
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}
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