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* Add Firebots Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true. * Make SpraySystem actually use useDelay got rid of that TODO * Added firebot speech Fire detected! (cherry picked from commit 3b682d4d68c82b218a3727961241e519a91677f1)
10 lines
209 B
C#
10 lines
209 B
C#
namespace Content.Server.NPC.Queries.Considerations;
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/// <summary>
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/// Returns 1f if the target is on fire or 0f if not.
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/// </summary>
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public sealed partial class TargetOnFireCon : UtilityConsideration
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{
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}
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