mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 13:37:47 +03:00
# Description Prevents entities who are Pacified (through the Pacifist trait or being a thief) from throwing items that deal damage on hit or embed. ## Technical Details Two components will prevent throwing if they deal any damage: `DamageOtherOnHitComponent` and `EmbedPassiveComponent`. The pacifist check on `EmbeddableProjectileComponent` has been removed, because just because an item is embeddable does not mean they deal damage. ## Media **Throw attempt with the Pacifist trait**  # Changelog 🆑 Skubman - fix: Pacified characters (Pacifist trait and thieves) can no longer throw items that deal throwing damage. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> (cherry picked from commit 71e3c031750db523f8fcccc4a36a61200b1028f2)
214 lines
9.6 KiB
C#
214 lines
9.6 KiB
C#
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Camera;
|
|
using Content.Shared.CombatMode.Pacification;
|
|
using Content.Shared.Contests;
|
|
using Content.Shared.Damage;
|
|
using Content.Shared.Damage.Components;
|
|
using Content.Shared.Damage.Events;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Effects;
|
|
using Content.Shared.Item.ItemToggle.Components;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Projectiles;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Throwing;
|
|
using Content.Shared.Weapons.Melee;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Systems;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.Damage.Systems
|
|
{
|
|
public abstract partial class SharedDamageOtherOnHitSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly DamageableSystem _damageable = default!;
|
|
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
|
|
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
|
|
[Dependency] private readonly ThrownItemSystem _thrownItem = default!;
|
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
[Dependency] private readonly MeleeSoundSystem _meleeSound = default!;
|
|
[Dependency] private readonly IPrototypeManager _protoManager = default!;
|
|
[Dependency] private readonly ContestsSystem _contests = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<DamageOtherOnHitComponent, MapInitEvent>(OnMapInit);
|
|
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
|
|
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrownEvent>(OnThrown);
|
|
SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
|
|
|
|
SubscribeLocalEvent<ItemToggleDamageOtherOnHitComponent, MapInitEvent>(OnItemToggleMapInit);
|
|
SubscribeLocalEvent<DamageOtherOnHitComponent, ItemToggledEvent>(OnItemToggle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inherit stats from MeleeWeapon.
|
|
/// </summary>
|
|
private void OnMapInit(EntityUid uid, DamageOtherOnHitComponent component, MapInitEvent args)
|
|
{
|
|
if (TryComp<MeleeWeaponComponent>(uid, out var melee))
|
|
{
|
|
if (component.Damage.Empty)
|
|
component.Damage = melee.Damage * component.MeleeDamageMultiplier;
|
|
if (component.SoundHit == null)
|
|
component.SoundHit = melee.SoundHit;
|
|
if (component.SoundNoDamage == null)
|
|
{
|
|
if (melee.SoundNoDamage != null)
|
|
component.SoundNoDamage = melee.SoundNoDamage;
|
|
else
|
|
component.SoundNoDamage = new SoundCollectionSpecifier("WeakHit");
|
|
}
|
|
}
|
|
|
|
RaiseLocalEvent(uid, new DamageOtherOnHitStartupEvent((uid, component)));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inherit stats from ItemToggleMeleeWeaponComponent.
|
|
/// </summary>
|
|
private void OnItemToggleMapInit(EntityUid uid, ItemToggleDamageOtherOnHitComponent component, MapInitEvent args)
|
|
{
|
|
if (!TryComp<ItemToggleMeleeWeaponComponent>(uid, out var itemToggleMelee) ||
|
|
!TryComp<DamageOtherOnHitComponent>(uid, out var damage))
|
|
return;
|
|
|
|
if (component.ActivatedDamage == null && itemToggleMelee.ActivatedDamage is {} activatedDamage)
|
|
component.ActivatedDamage = activatedDamage * damage.MeleeDamageMultiplier;
|
|
if (component.ActivatedSoundHit == null)
|
|
component.ActivatedSoundHit = itemToggleMelee.ActivatedSoundOnHit;
|
|
if (component.ActivatedSoundNoDamage == null && itemToggleMelee.ActivatedSoundOnHitNoDamage is {} activatedSoundOnHitNoDamage)
|
|
component.ActivatedSoundNoDamage = activatedSoundOnHitNoDamage;
|
|
|
|
RaiseLocalEvent(uid, new ItemToggleDamageOtherOnHitStartupEvent((uid, component)));
|
|
}
|
|
|
|
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
|
|
{
|
|
if (component.HitQuantity >= component.MaxHitQuantity)
|
|
return;
|
|
|
|
var modifiedDamage = _damageable.TryChangeDamage(args.Target, GetDamage(uid, component, args.Component.Thrower),
|
|
component.IgnoreResistances, origin: args.Component.Thrower, targetPart: args.TargetPart);
|
|
|
|
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
|
|
if (modifiedDamage != null)
|
|
{
|
|
if (HasComp<MobStateComponent>(args.Target))
|
|
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {modifiedDamage.GetTotal():damage} damage from collision");
|
|
|
|
_meleeSound.PlayHitSound(args.Target, null, SharedMeleeWeaponSystem.GetHighestDamageSound(modifiedDamage, _protoManager), null,
|
|
component.SoundHit, component.SoundNoDamage);
|
|
}
|
|
|
|
if (modifiedDamage is { Empty: false })
|
|
_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
|
|
|
|
if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
|
|
{
|
|
var direction = body.LinearVelocity.Normalized();
|
|
_sharedCameraRecoil.KickCamera(args.Target, direction);
|
|
}
|
|
|
|
// TODO: If more stuff touches this then handle it after.
|
|
if (TryComp<PhysicsComponent>(uid, out var physics))
|
|
{
|
|
_thrownItem.LandComponent(args.Thrown, args.Component, physics, false);
|
|
|
|
if (!HasComp<EmbeddableProjectileComponent>(args.Thrown))
|
|
{
|
|
var newVelocity = physics.LinearVelocity;
|
|
newVelocity.X = -newVelocity.X / 4;
|
|
newVelocity.Y = -newVelocity.Y / 4;
|
|
_physics.SetLinearVelocity(uid, newVelocity, body: physics);
|
|
}
|
|
}
|
|
|
|
component.HitQuantity += 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to update the DamageOtherOnHit component on item toggle.
|
|
/// </summary>
|
|
private void OnItemToggle(EntityUid uid, DamageOtherOnHitComponent component, ItemToggledEvent args)
|
|
{
|
|
if (!TryComp<ItemToggleDamageOtherOnHitComponent>(uid, out var itemToggle))
|
|
return;
|
|
|
|
if (args.Activated)
|
|
{
|
|
if (itemToggle.ActivatedDamage is {} activatedDamage)
|
|
{
|
|
itemToggle.DeactivatedDamage ??= component.Damage;
|
|
component.Damage = activatedDamage * component.MeleeDamageMultiplier;
|
|
}
|
|
|
|
if (itemToggle.ActivatedStaminaCost is {} activatedStaminaCost)
|
|
{
|
|
itemToggle.DeactivatedStaminaCost ??= component.StaminaCost;
|
|
component.StaminaCost = activatedStaminaCost;
|
|
}
|
|
|
|
itemToggle.DeactivatedSoundHit ??= component.SoundHit;
|
|
component.SoundHit = itemToggle.ActivatedSoundHit;
|
|
|
|
if (itemToggle.ActivatedSoundNoDamage is {} activatedSoundNoDamage)
|
|
{
|
|
itemToggle.DeactivatedSoundNoDamage ??= component.SoundNoDamage;
|
|
component.SoundNoDamage = activatedSoundNoDamage;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (itemToggle.DeactivatedDamage is {} deactivatedDamage)
|
|
component.Damage = deactivatedDamage;
|
|
|
|
if (itemToggle.DeactivatedStaminaCost is {} deactivatedStaminaCost)
|
|
component.StaminaCost = deactivatedStaminaCost;
|
|
|
|
component.SoundHit = itemToggle.DeactivatedSoundHit;
|
|
|
|
if (itemToggle.DeactivatedSoundNoDamage is {} deactivatedSoundNoDamage)
|
|
component.SoundNoDamage = deactivatedSoundNoDamage;
|
|
}
|
|
}
|
|
|
|
private void OnThrown(EntityUid uid, DamageOtherOnHitComponent component, ThrownEvent args)
|
|
{
|
|
component.HitQuantity = 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Prevent Pacified entities from throwing damaging items.
|
|
/// </summary>
|
|
private void OnAttemptPacifiedThrow(EntityUid uid, DamageOtherOnHitComponent comp, ref AttemptPacifiedThrowEvent args)
|
|
{
|
|
// Allow healing projectiles, forbid any that do damage
|
|
if (comp.Damage.AnyPositive())
|
|
args.Cancel("pacified-cannot-throw");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total damage a throwing weapon does.
|
|
/// </summary>
|
|
public DamageSpecifier GetDamage(EntityUid uid, DamageOtherOnHitComponent? component = null, EntityUid? user = null)
|
|
{
|
|
if (!Resolve(uid, ref component, false))
|
|
return new DamageSpecifier();
|
|
|
|
var ev = new GetThrowingDamageEvent(uid, component.Damage, new(), user);
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
if (component.ContestArgs is not null && user is EntityUid userUid)
|
|
ev.Damage *= _contests.ContestConstructor(userUid, component.ContestArgs);
|
|
|
|
return DamageSpecifier.ApplyModifierSets(ev.Damage, ev.Modifiers);
|
|
}
|
|
}
|
|
}
|