Files
wwdpublic/Content.Shared/_Shitmed/StatusEffects/SpawnEntityEffectComponent.cs
2025-04-20 11:15:45 +07:00

16 lines
414 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._Shitmed.StatusEffects;
/// <summary>
/// For use as a status effect. Spawns a given entity prototype.
/// </summary>
public abstract partial class SpawnEntityEffectComponent : Component
{
public virtual string EntityPrototype { get; set; }
public virtual bool IsFriendly { get; set; }
public virtual bool AttachToParent { get; set; }
}