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16 lines
414 B
C#
16 lines
414 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._Shitmed.StatusEffects;
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/// <summary>
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/// For use as a status effect. Spawns a given entity prototype.
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/// </summary>
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public abstract partial class SpawnEntityEffectComponent : Component
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{
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public virtual string EntityPrototype { get; set; }
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public virtual bool IsFriendly { get; set; }
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public virtual bool AttachToParent { get; set; }
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}
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