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* Blueprints * Update tables_loot.yml * doink * mark as required (cherry picked from commit 85b7d183bd9010feab003af1cef0980790d6cd7a)
20 lines
655 B
C#
20 lines
655 B
C#
using Content.Shared.Research.Prototypes;
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using Content.Shared.Research.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Research.Components;
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/// <summary>
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/// This is used for an item that is inserted directly into a given lathe to provide it with a recipe.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(BlueprintSystem))]
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public sealed partial class BlueprintComponent : Component
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{
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/// <summary>
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/// The recipes that this blueprint provides.
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/// </summary>
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[DataField(required: true)]
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public HashSet<ProtoId<LatheRecipePrototype>> ProvidedRecipes = new();
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}
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