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It functions identically to how V1 of orientation worked and it's incredibly annoying. (cherry picked from commit 11dbf50ed62040c832941f3c46fc159497eca525) Signed-off-by: Spatison <137375981+Spatison@users.noreply.github.com>
14 lines
407 B
C#
14 lines
407 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Automatically rotates eye upon grid traversals.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class AutoOrientComponent : Component
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{
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[DataField, AutoNetworkedField, AutoPausedField]
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public TimeSpan? NextChange;
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}
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