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will do map refactor tomorrow, for now, planet lighting 🆑 * add: Ported planet lighting for indoor / outdoor areas. * add: Ported day-night cycle functionality. * add: Ported some Storage UI v2 fixes. --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com> (cherry picked from commit 4efb0b3b328dd4eba3095cc3f0a95fad88b49661)
17 lines
456 B
C#
17 lines
456 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Light.Components;
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/// <summary>
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/// Will draw lighting in a range around the tile.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TileEmissionComponent : Component
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{
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[DataField, AutoNetworkedField]
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public float Range = 0.25f;
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[DataField(required: true), AutoNetworkedField]
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public Color Color = Color.Transparent;
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}
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