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wwdpublic/Content.IntegrationTests/Tests/Actions/ActionPvsDetachTest.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

68 lines
2.4 KiB
C#

using System.Linq;
using Content.Shared.Actions;
using Content.Shared.Eye;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Actions;
[TestFixture]
public sealed class ActionPvsDetachTest
{
[Test]
public async Task TestActionDetach()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
var (server, client) = pair;
var sys = server.System<SharedActionsSystem>();
var cSys = client.System<SharedActionsSystem>();
// Spawn mob that has some actions
EntityUid ent = default;
var map = await pair.CreateTestMap();
await server.WaitPost(() => ent = server.EntMan.SpawnAtPosition("MobHuman", map.GridCoords));
await pair.RunTicksSync(5);
var cEnt = pair.ToClientUid(ent);
// Verify that both the client & server agree on the number of actions
var initActions = sys.GetActions(ent).Count();
Assert.That(initActions, Is.GreaterThan(0));
Assert.That(initActions, Is.EqualTo(cSys.GetActions(cEnt).Count()));
// PVS-detach action entities
// We do this by just giving them the ghost layer
var visSys = server.System<VisibilitySystem>();
await server.WaitPost(() =>
{
var enumerator = server.Transform(ent).ChildEnumerator;
while (enumerator.MoveNext(out var child))
{
visSys.AddLayer(child, (int)VisibilityFlags.Ghost);
}
});
await pair.RunTicksSync(5);
// Client's actions have left been detached / are out of view, but action comp state has not changed
Assert.That(sys.GetActions(ent).Count(), Is.EqualTo(initActions));
Assert.That(cSys.GetActions(cEnt).Count(), Is.EqualTo(initActions));
// Re-enter PVS view
await server.WaitPost(() =>
{
var enumerator = server.Transform(ent).ChildEnumerator;
while (enumerator.MoveNext(out var child))
{
visSys.RemoveLayer(child, (int) VisibilityFlags.Ghost);
}
});
await pair.RunTicksSync(5);
Assert.That(sys.GetActions(ent).Count(), Is.EqualTo(initActions));
Assert.That(cSys.GetActions(cEnt).Count(), Is.EqualTo(initActions));
await server.WaitPost(() => server.EntMan.DeleteEntity(map.MapUid));
await pair.CleanReturnAsync();
}
}