mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
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* - tweak: update StyleSheetify * - add: flexbox * - fix: size of flexbox in launchergui * - tweak: Profile editor: start. * - add: categories * - tweak: help me please with this shi... loadouts * - fix: container path think * - tweak: thinks for optimisation * - add: group selection for loadoutpicker * - tweak: change position of preview * - add: reason text * - fix: Кролькины фиксы * - fix: кролькины фиксы ч.2 * - fix: кролькины фиксы ч.3 * - кролькины фиксы - финал * - fix: Ворчливого дедушкины фиксы, удаление старого барахла и пометка wwdp * - tweak: some ui change for LoadoutCategories and LoadoutEntry * - ворчливый дед фиксы ч.2 * - fix: очередные кролькины фиксы * - add: loadout prototype validation * - fix: description read from edit field
437 lines
15 KiB
C#
437 lines
15 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.Stylesheets;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Humanoid.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Humanoid;
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[GenerateTypedNameReferences]
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public sealed partial class MarkingPicker : Control
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{
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[Dependency] private readonly MarkingManager _markingManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public Action<MarkingSet>? OnMarkingAdded;
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public Action<MarkingSet>? OnMarkingRemoved;
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public Action<MarkingSet>? OnMarkingColorChange;
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public Action<MarkingSet>? OnMarkingRankChange;
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private List<Color> _currentMarkingColors = new();
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private Button? _selectedMarking;
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private MarkingCategories _selectedMarkingCategory = MarkingCategories.Chest;
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private MarkingSet _currentMarkings = new();
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private List<MarkingCategories> _markingCategories = Enum.GetValues<MarkingCategories>().ToList();
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private string _currentSpecies = SharedHumanoidAppearanceSystem.DefaultSpecies;
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private Sex _currentSex = Sex.Unsexed;
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public Color CurrentSkinColor = Color.White;
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public Color CurrentEyeColor = Color.Black;
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public Marking? HairMarking;
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public Marking? FacialHairMarking;
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private readonly HashSet<MarkingCategories> _ignoreCategories = new();
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public string IgnoreCategories
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{
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get => string.Join(',', _ignoreCategories);
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set
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{
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_ignoreCategories.Clear();
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var split = value.Split(',');
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foreach (var category in split)
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{
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if (!Enum.TryParse(category, out MarkingCategories categoryParse))
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continue;
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_ignoreCategories.Add(categoryParse);
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}
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SetupCategoryButtons();
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}
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}
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public bool Forced { get; set; }
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private bool _ignoreSpecies;
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public bool IgnoreSpecies
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{
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get => _ignoreSpecies;
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set
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{
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_ignoreSpecies = value;
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Populate(CMarkingSearch.Text);
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}
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}
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public void SetData(List<Marking> newMarkings, string species, Sex sex, Color skinColor, Color eyeColor)
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{
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var pointsProto = _prototypeManager
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.Index<SpeciesPrototype>(species).MarkingPoints;
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_currentMarkings = new(newMarkings, pointsProto, _markingManager);
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if (!IgnoreSpecies)
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_currentMarkings.EnsureSpecies(species, skinColor, _markingManager); // should be validated server-side but it can't hurt
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_currentSpecies = species;
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_currentSex = sex;
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CurrentSkinColor = skinColor;
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CurrentEyeColor = eyeColor;
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Populate(CMarkingSearch.Text);
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}
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public void SetData(MarkingSet set, string species, Sex sex, Color skinColor, Color eyeColor)
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{
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_currentMarkings = set;
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if (!IgnoreSpecies)
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_currentMarkings.EnsureSpecies(species, skinColor, _markingManager); // should be validated server-side but it can't hurt
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_currentSpecies = species;
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_currentSex = sex;
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CurrentSkinColor = skinColor;
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CurrentEyeColor = eyeColor;
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Populate(CMarkingSearch.Text);
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}
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// WWDP EDIT START
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public bool Select(MarkingCategories category)
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{
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_selectedMarkingCategory = category;
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if (!CMarkingCategoryButton.TrySelectId(_markingCategories.IndexOf(_selectedMarkingCategory)))
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return false;
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Populate(CMarkingSearch.Text);
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UpdatePoints();
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return true;
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}
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// WWDP EDIT END
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public MarkingPicker()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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CMarkingCategoryButton.OnItemSelected += OnCategoryChange;
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CMarkingSearch.OnTextChanged += args => Populate(args.Text);
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ResetButton.OnPressed += _ =>
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{
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CMarkingSearch.Text = string.Empty;
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Populate(string.Empty);
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};
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Populate(CMarkingSearch.Text);
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}
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public bool IsCategoryValid(MarkingCategories category) =>
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!_ignoreCategories.Contains(category) && GetMarkings(category).Count > 0; // WWDP EDIT
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private void SetupCategoryButtons()
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{
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CMarkingCategoryButton.Clear();
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var validCategories = new List<MarkingCategories>();
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for (var i = 0; i < _markingCategories.Count; i++)
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{
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var category = _markingCategories[i];
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var markings = GetMarkings(category);
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if (_ignoreCategories.Contains(category) ||
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markings.Count == 0)
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continue;
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validCategories.Add(category);
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CMarkingCategoryButton.AddItem(Loc.GetString($"markings-category-{category.ToString()}"), i);
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}
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if (validCategories.Contains(_selectedMarkingCategory))
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CMarkingCategoryButton.SelectId(_markingCategories.IndexOf(_selectedMarkingCategory));
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else if (validCategories.Count > 0)
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_selectedMarkingCategory = validCategories[0];
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else
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_selectedMarkingCategory = MarkingCategories.Chest;
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}
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private string GetMarkingName(MarkingPrototype marking) => Loc.GetString($"marking-{marking.ID}");
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private List<string> GetMarkingStateNames(MarkingPrototype marking)
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{
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List<string> result = new();
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foreach (var markingState in marking.Sprites)
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{
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switch (markingState)
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{
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case SpriteSpecifier.Rsi rsi:
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result.Add(Loc.GetString($"marking-{marking.ID}-{rsi.RsiState}"));
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break;
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case SpriteSpecifier.Texture texture:
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result.Add(Loc.GetString($"marking-{marking.ID}-{texture.TexturePath.Filename}"));
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break;
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}
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}
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return result;
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}
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private IReadOnlyDictionary<string, MarkingPrototype> GetMarkings(MarkingCategories category)
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{
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return IgnoreSpecies
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? _markingManager.MarkingsByCategoryAndSex(category, _currentSex)
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: _markingManager.MarkingsByCategoryAndSpeciesAndSex(category, _currentSpecies, _currentSex);
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}
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public void Populate(string filter)
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{
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SetupCategoryButtons();
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Markings.DisposeAllChildren();
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var sortedMarkings = GetMarkings(_selectedMarkingCategory).Values.Where(m =>
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m.ID.ToLower().Contains(filter.ToLower()) ||
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GetMarkingName(m).ToLower().Contains(filter.ToLower())
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).OrderBy(p => Loc.GetString(GetMarkingName(p)));
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foreach (var marking in sortedMarkings)
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{
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var cont = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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};
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//TODO: Show animations and the preview on the player
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var preview = new PanelContainer
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{
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PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#2f2f2f"), },
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Children =
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{
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new TextureRect
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{
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Texture = marking.Sprites[0].DirFrame0().TextureFor(
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Enum.TryParse<Direction>(marking.PreviewDirection, out var dir) ? dir : Direction.South),
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TextureScale = new Vector2(1.5f) // WWDP EDIT
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},
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},
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};
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var item = new Button
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{
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Name = marking.ID,
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Text = Loc.GetString($"marking-{marking.ID}"),
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StyleClasses = { StyleBase.ButtonOpenBoth, },
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ToggleMode = true,
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Pressed = _currentMarkings.TryGetMarking(_selectedMarkingCategory, marking.ID, out _),
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};
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var customize = new Button
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{
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Text = "Customize",
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StyleClasses = { StyleBase.ButtonOpenLeft, },
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Disabled = !item.Pressed,
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};
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item.OnToggled += _ =>
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{
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// Add the marking if they have points for it
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item.Pressed = item.Pressed && !Forced ? _currentMarkings.PointsLeft(_selectedMarkingCategory) > 0 : item.Pressed;
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if (item.Pressed)
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MarkingAdd(_prototypeManager.Index<MarkingPrototype>(item.Name));
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else
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MarkingRemove(_prototypeManager.Index<MarkingPrototype>(item.Name));
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customize.Disabled = !item.Pressed;
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};
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customize.OnPressed += _ =>
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{
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_selectedMarking = item;
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OnColorChangePressed(_prototypeManager.Index<MarkingPrototype>(item.Name));
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};
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cont.AddChild(preview);
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cont.AddChild(item);
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cont.AddChild(customize);
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Markings.AddChild(cont);
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}
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CMarkingPoints.Visible = _currentMarkings.PointsLeft(_selectedMarkingCategory) != -1;
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UpdatePoints();
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}
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// repopulate in case markings are restricted,
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// and also filter out any markings that are now invalid
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// attempt to preserve any existing markings as well:
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// it would be frustrating to otherwise have all markings
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// cleared, imo
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public void SetSpecies(string species)
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{
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_currentSpecies = species;
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var markingList = _currentMarkings.GetForwardEnumerator().ToList();
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var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(species);
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_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
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_currentMarkings.EnsureSpecies(species, null, _markingManager);
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_currentMarkings.EnsureSexes(_currentSex, _markingManager);
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Populate(CMarkingSearch.Text);
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}
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public void SetSex(Sex sex)
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{
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_currentSex = sex;
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var markingList = _currentMarkings.GetForwardEnumerator().ToList();
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var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(_currentSpecies);
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_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
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_currentMarkings.EnsureSpecies(_currentSpecies, null, _markingManager);
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_currentMarkings.EnsureSexes(_currentSex, _markingManager);
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Populate(CMarkingSearch.Text);
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}
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private void UpdatePoints()
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{
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var count = _currentMarkings.PointsLeft(_selectedMarkingCategory);
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if (count > -1)
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CMarkingPoints.Text = Loc.GetString("marking-points-remaining", ("points", count));
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}
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private void OnCategoryChange(OptionButton.ItemSelectedEventArgs category)
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{
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CMarkingCategoryButton.SelectId(category.Id);
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_selectedMarkingCategory = _markingCategories[category.Id];
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Populate(CMarkingSearch.Text);
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UpdatePoints();
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}
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private void OnColorChangePressed(MarkingPrototype prototype)
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{
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if (prototype.ForcedColoring)
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{
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CMarkingColors.Visible = false;
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return;
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}
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var stateNames = GetMarkingStateNames(prototype);
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_currentMarkingColors.Clear();
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CMarkingColors.DisposeAllChildren();
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for (var i = 0; i < prototype.Sprites.Count; i++)
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{
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var colorContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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};
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CMarkingColors.AddChild(colorContainer);
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var colorSelector = new ColorSelectorSliders();
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colorContainer.AddChild(new Label { Text = $"{stateNames[i]} color:" });
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colorContainer.AddChild(colorSelector);
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var listing = _currentMarkings.Markings[_selectedMarkingCategory];
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var color = listing[^1].MarkingColors[i];
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var currentColor = new Color(
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color.RByte,
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color.GByte,
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color.BByte
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);
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colorSelector.Color = currentColor;
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_currentMarkingColors.Add(currentColor);
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var colorIndex = _currentMarkingColors.Count - 1;
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colorSelector.OnColorChanged += Changed;
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continue;
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void Changed(Color _)
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{
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_currentMarkingColors[colorIndex] = colorSelector.Color;
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ColorChanged(prototype, colorIndex);
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}
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}
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CMarkingColors.Visible = true;
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}
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private void ColorChanged(MarkingPrototype markingPrototype, int colorIndex)
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{
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if (_selectedMarking is null)
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return;
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var markingIndex = _currentMarkings.FindIndexOf(_selectedMarkingCategory, markingPrototype.ID);
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if (markingIndex < 0)
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return;
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var marking = new Marking(_currentMarkings.Markings[_selectedMarkingCategory][markingIndex]);
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marking.SetColor(colorIndex, _currentMarkingColors[colorIndex]);
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_currentMarkings.Replace(_selectedMarkingCategory, markingIndex, marking);
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OnMarkingColorChange?.Invoke(_currentMarkings);
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}
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private void MarkingAdd(MarkingPrototype marking)
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{
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if (_currentMarkings.PointsLeft(_selectedMarkingCategory) == 0 && !Forced)
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return;
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var markingObject = marking.AsMarking();
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// We need add hair markings in cloned set manually because _currentMarkings doesn't have it
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var markingSet = new MarkingSet(_currentMarkings);
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if (HairMarking != null)
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markingSet.AddBack(MarkingCategories.Hair, HairMarking);
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if (FacialHairMarking != null)
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markingSet.AddBack(MarkingCategories.FacialHair, FacialHairMarking);
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if (!_markingManager.MustMatchSkin(_currentSpecies, marking.BodyPart, out var _, _prototypeManager))
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{
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// Do default coloring
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var colors = MarkingColoring.GetMarkingLayerColors(
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marking,
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CurrentSkinColor,
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CurrentEyeColor,
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markingSet
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);
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for (var i = 0; i < colors.Count; i++)
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markingObject.SetColor(i, colors[i]);
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}
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else
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// Color everything in skin color
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for (var i = 0; i < marking.Sprites.Count; i++)
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markingObject.SetColor(i, CurrentSkinColor);
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markingObject.Forced = Forced;
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_currentMarkings.AddBack(_selectedMarkingCategory, markingObject);
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UpdatePoints();
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OnMarkingAdded?.Invoke(_currentMarkings);
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}
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private void MarkingRemove(MarkingPrototype marking)
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{
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_currentMarkings.Remove(_selectedMarkingCategory, marking.ID);
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UpdatePoints();
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CMarkingColors.Visible = _selectedMarking?.Name != marking.ID;
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OnMarkingRemoved?.Invoke(_currentMarkings);
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}
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}
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