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# Description Just makes the Map Renderer ignore the recent ImageSharp vulnerability (I verified that it was completely unrelated to our use-case). # Changelog No CL, this isn't playerfacing. (cherry picked from commit ce7d467e0b4717155fedc85dcc60dc8697d7c7b4)
23 lines
819 B
XML
23 lines
819 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputPath>..\bin\Content.MapRenderer\</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<Nullable>enable</Nullable>
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<WarningsAsErrors>nullable</WarningsAsErrors>
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<ServerGarbageCollection>true</ServerGarbageCollection>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Content.IntegrationTests\Content.IntegrationTests.csproj" />
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<ProjectReference Include="..\RobustToolbox\Robust.UnitTesting\Robust.UnitTesting.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="NUnit" />
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<PackageReference Include="SixLabors.ImageSharp" />
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</ItemGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
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</Project>
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