Files
wwdpublic/Content.Client/Commands/MappingClientSideSetupCommand.cs
sleepyyapril a4ab8448b9 Mapping Mini-Wizmerge & New Central Command (#1610)
# Description

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Ports https://github.com/space-wizards/space-station-14/pull/32294
Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and
everything needed for it to function)
Early-merges
https://github.com/space-wizards/space-station-14/pull/34302

Adds the ability for multiple central command maps that get randomly
selected.
Tested and works.

---

# Changelog

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🆑 Several contributors
- add: Added a new central command map that is randomly picked alongside
the old one (thank you to Spanky from Harmony)
- add: Added Advanced SMES for mappers.
- add: Added the atmospheric network monitor for seeing what the
temperature, moles, and pressure is on every pipe everywhere through a
computer.
- add: Nukie med bundle now contains a compact defibrillator.
- add: Ported a better mapping editor.
- add: Added the throngler plushie.
- remove: Removed the Throngler as a possible loot spawn for gamble
crates.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

(cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
2025-01-20 21:34:45 +03:00

34 lines
1.1 KiB
C#

using Content.Client.Mapping;
using Content.Client.Markers;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.State;
using Robust.Shared.Console;
namespace Content.Client.Commands;
[UsedImplicitly]
internal sealed class MappingClientSideSetupCommand : LocalizedCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly ILightManager _lightManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
public override string Command => "mappingclientsidesetup";
public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (!_lightManager.LockConsoleAccess)
{
_entitySystemManager.GetEntitySystem<MarkerSystem>().MarkersVisible = true;
_lightManager.Enabled = false;
shell.ExecuteCommand("showsubfloor");
shell.ExecuteCommand("zoom 1.5");
shell.ExecuteCommand("scene MappingState");
}
}
}