Files
wwdpublic/Content.Server/Atmos/Piping/Other/EntitySystems/GasMinerSystem.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

72 lines
2.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Other.Components;
using Content.Shared.Atmos;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Piping.Other.EntitySystems
{
[UsedImplicitly]
public class GasMinerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasMinerComponent, AtmosDeviceUpdateEvent>(OnMinerUpdated);
}
private void OnMinerUpdated(EntityUid uid, GasMinerComponent miner, AtmosDeviceUpdateEvent args)
{
if (!CheckMinerOperation(args.Atmosphere, miner, out var tile) || !miner.Enabled || miner.SpawnGas <= Gas.Invalid || miner.SpawnAmount <= 0f)
return;
// Time to mine some gas.
var merger = new GasMixture(1) { Temperature = miner.SpawnTemperature };
merger.SetMoles(miner.SpawnGas, miner.SpawnAmount);
tile.AssumeAir(merger);
}
private bool CheckMinerOperation(IGridAtmosphereComponent atmosphere, GasMinerComponent miner, [NotNullWhen(true)] out TileAtmosphere? tile)
{
tile = atmosphere.GetTile(miner.Owner.Transform.Coordinates)!;
// Space.
if (atmosphere.IsSpace(tile.GridIndices))
{
miner.Broken = true;
return false;
}
// Airblocked location.
if (tile.Air == null)
{
miner.Broken = true;
return false;
}
// External pressure above threshold.
if (!float.IsInfinity(miner.MaxExternalPressure) &&
tile.Air.Pressure > miner.MaxExternalPressure - miner.SpawnAmount * miner.SpawnTemperature * Atmospherics.R / tile.Air.Volume)
{
miner.Broken = true;
return false;
}
// External gas amount above threshold.
if (!float.IsInfinity(miner.MaxExternalAmount) && tile.Air.TotalMoles > miner.MaxExternalAmount)
{
miner.Broken = true;
return false;
}
miner.Broken = false;
return true;
}
}
}