Files
wwdpublic/Content.Server/Body/Systems/BrainSystem.cs
2024-11-21 17:49:04 +07:00

74 lines
2.7 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Ghost.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Server.DelayedDeath;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Pointing;
namespace Content.Server.Body.Systems
{
public sealed class BrainSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedBodySystem _bodySystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BrainComponent, OrganAddedToBodyEvent>(HandleAddition);
SubscribeLocalEvent<BrainComponent, OrganRemovedFromBodyEvent>(HandleRemoval);
SubscribeLocalEvent<BrainComponent, PointAttemptEvent>(OnPointAttempt);
}
private void HandleRemoval(EntityUid uid, BrainComponent _, ref OrganRemovedFromBodyEvent args)
{
if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.OldBody))
return;
// Prevents revival, should kill the user within a given timespan too.
EnsureComp<DebrainedComponent>(args.OldBody);
EnsureComp<DelayedDeathComponent>(args.OldBody);
HandleMind(uid, args.OldBody);
}
private void HandleAddition(EntityUid uid, BrainComponent _, ref OrganAddedToBodyEvent args)
{
if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.Body))
return;
RemComp<DebrainedComponent>(args.Body);
if (_bodySystem.TryGetBodyOrganComponents<HeartComponent>(args.Body, out var _))
RemComp<DelayedDeathComponent>(args.Body);
HandleMind(args.Body, uid);
}
private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
{
if (TerminatingOrDeleted(newEntity) || TerminatingOrDeleted(oldEntity))
return;
EnsureComp<MindContainerComponent>(newEntity);
EnsureComp<MindContainerComponent>(oldEntity);
var ghostOnMove = EnsureComp<GhostOnMoveComponent>(newEntity);
if (HasComp<BodyComponent>(newEntity))
ghostOnMove.MustBeDead = true;
if (!_mindSystem.TryGetMind(oldEntity, out var mindId, out var mind))
return;
_mindSystem.TransferTo(mindId, newEntity, mind: mind);
}
private void OnPointAttempt(Entity<BrainComponent> ent, ref PointAttemptEvent args)
{
args.Cancel();
}
}
}