Files
wwdpublic/Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
VMSolidus 8df7cc309e Metempsychosis Returns (#685)
* Metempsychosis Returns

* Last updates

* Fixin the linter

* Update lathe.yml

* Update CloningSystem.cs

* Fixing the random name bug

* Fugitive, rough but functional

* Update fugitive.yml

* Update humanoid.yml

* Checking if its the floortile

* Guh

* Update EntityTest.cs

* Revert "Update EntityTest.cs"

This reverts commit 82375acd67cc44e740ba803a4329b4c2493cd273.

* Revert "Guh"

This reverts commit bc98f0f858e0f78e846f237bad384f7e00c4e3a7.

* Revert "Checking if its the floortile"

This reverts commit 51d3355cc11fffd7333d67235ffbe47665c783eb.

* Revert "Update humanoid.yml"

This reverts commit 5af8fbdabe576b8bfade1cc23025c525b455aee6.

* Revert "Update fugitive.yml"

This reverts commit 13124dbc77be3afdea047ac4dc533b3bafc1ed9f.

* Revert "Fugitive, rough but functional"

This reverts commit 47586c3b15595cb72c8e26e980e7f0ae79318d07.

* Update Content.Server/Medical/Components/MedicalScannerComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychosisKarmaComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineComponent.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Prototypes/Nyanotrasen/Entities/Structures/Machines/metempsychoticMachine.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Prototypes/Nyanotrasen/Research/biochemical.yml.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Resources/Textures/Nyanotrasen/Structures/Machines/metempsychotic.rsi/meta.json

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update MetempsychoticMachineSystem.cs

* Cleaning up some of the Metem code

* Update CloningConsoleSystem.cs

reordering for less merge conflict

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Reordering usings for less merge conflicts

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update HumanoidAppearanceComponent.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Somehow this got removed during cleanup

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningSystem.cs

I put it back in the wrong file...

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update CloningConsoleSystem.cs

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Requested changes but need assistance with test fail

* biochem is gone apparently

* Update experimental.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update MetempsychosisTest.cs

* Update CloningSystem.cs

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-02-18 03:36:16 +01:00

118 lines
3.8 KiB
C#

using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Preferences; // DeltaV
using Robust.Shared.Enums;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Content.Shared.Preferences; //DeltaV, used for Metempsychosis, Fugitive, and Paradox Anomaly
namespace Content.Shared.Humanoid;
[NetworkedComponent, RegisterComponent, AutoGenerateComponentState(true)]
public sealed partial class HumanoidAppearanceComponent : Component
{
public MarkingSet ClientOldMarkings = new();
[DataField, AutoNetworkedField]
public MarkingSet MarkingSet = new();
[DataField]
public Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer> BaseLayers = new();
[DataField, AutoNetworkedField]
public HashSet<HumanoidVisualLayers> PermanentlyHidden = new();
// Couldn't these be somewhere else?
[DataField, AutoNetworkedField]
public Gender Gender;
[DataField, AutoNetworkedField]
public int Age = 18;
/// <summary>
/// Any custom base layers this humanoid might have. See:
/// limb transplants (potentially), robotic arms, etc.
/// Stored on the server, this is merged in the client into
/// all layer settings.
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers = new();
/// <summary>
/// Current species. Dictates things like base body sprites,
/// base humanoid to spawn, etc.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public ProtoId<SpeciesPrototype> Species { get; set; }
/// <summary>
/// The initial profile and base layers to apply to this humanoid.
/// </summary>
[DataField]
public ProtoId<HumanoidProfilePrototype>? Initial { get; private set; }
/// <summary>
/// Skin color of this humanoid.
/// </summary>
[DataField, AutoNetworkedField]
public Color SkinColor { get; set; } = Color.FromHex("#C0967F");
/// <summary>
/// Visual layers currently hidden. This will affect the base sprite
/// on this humanoid layer, and any markings that sit above it.
/// </summary>
[DataField, AutoNetworkedField]
public HashSet<HumanoidVisualLayers> HiddenLayers = new();
[DataField, AutoNetworkedField]
public Sex Sex = Sex.Male;
[DataField, AutoNetworkedField]
public Color EyeColor = Color.Brown;
/// <summary>
/// Hair color of this humanoid. Used to avoid looping through all markings
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public Color? CachedHairColor;
/// <summary>
/// Facial Hair color of this humanoid. Used to avoid looping through all markings
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public Color? CachedFacialHairColor;
/// <summary>
/// DeltaV - let paradox anomaly be cloned
/// </summary>
[ViewVariables]
public HumanoidCharacterProfile? LastProfileLoaded;
}
[DataDefinition]
[Serializable, NetSerializable]
public readonly partial struct CustomBaseLayerInfo
{
public CustomBaseLayerInfo(string? id, Color? color = null)
{
DebugTools.Assert(id == null || IoCManager.Resolve<IPrototypeManager>().HasIndex<HumanoidSpeciesSpriteLayer>(id));
Id = id;
Color = color;
}
/// <summary>
/// ID of this custom base layer. Must be a <see cref="HumanoidSpeciesSpriteLayer"/>.
/// </summary>
[DataField]
public ProtoId<HumanoidSpeciesSpriteLayer>? Id { get; init; }
/// <summary>
/// Color of this custom base layer. Null implies skin colour if the corresponding <see cref="HumanoidSpeciesSpriteLayer"/> is set to match skin.
/// </summary>
[DataField]
public Color? Color { get; init; }
}