Files
wwdpublic/Content.Shared/Traits/Assorted/Systems/PermanentBlindnessSystem.cs
Kutosss 9ffd3054fc [Tweak] Минус глазки (#451)
* минус глаза

* Update PermanentBlindnessSystem.cs
2025-04-16 08:06:54 +03:00

82 lines
3.2 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Eye.Blinding.Systems;
using Content.Shared.IdentityManagement;
using Content.Shared.Traits.Assorted.Components;
using Robust.Shared.Network;
namespace Content.Shared.Traits.Assorted.Systems;
/// <summary>
/// This handles permanent blindness, both the examine and the actual effect.
/// </summary>
public sealed class PermanentBlindnessSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly BlindableSystem _blinding = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<PermanentBlindnessComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PermanentBlindnessComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<PermanentBlindnessComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<PermanentBlindnessComponent, EyeDamageChangedEvent>(OnEyeDamageChanged); // WD ADD
}
private void OnExamined(Entity<Components.PermanentBlindnessComponent> blindness, ref ExaminedEvent args)
{
if (args.IsInDetailsRange && !_net.IsClient && blindness.Comp.Blindness == 0)
{
args.PushMarkup(Loc.GetString("trait-examined-Blindness", ("target", Identity.Entity(blindness, EntityManager))));
}
}
private void OnShutdown(Entity<Components.PermanentBlindnessComponent> blindness, ref ComponentShutdown args)
{
_blinding.UpdateIsBlind(blindness.Owner);
}
private void OnMapInit(Entity<Components.PermanentBlindnessComponent> blindness, ref MapInitEvent args)
{
if (!_entityManager.TryGetComponent<BlindableComponent>(blindness, out var blindable))
return;
if (blindness.Comp.Blindness != 0)
_blinding.SetMinDamage(new Entity<BlindableComponent?>(blindness.Owner, blindable), blindness.Comp.Blindness);
else
{
var maxMagnitudeInt = (int) BlurryVisionComponent.MaxMagnitude;
_blinding.SetMinDamage(new Entity<BlindableComponent?>(blindness.Owner, blindable), maxMagnitudeInt);
}
}
// WD EDIT START
/// <summary>
/// Handles eye healing attempts to ensure blindness from the trait cannot be cured
/// </summary>
private void OnEyeDamageChanged(Entity<Components.PermanentBlindnessComponent> blindness, ref EyeDamageChangedEvent args)
{
if (!_entityManager.TryGetComponent<BlindableComponent>(blindness, out var blindable))
return;
if (blindness.Comp.Blindness != 0)
{
// Set minimum eye damage to the trait value
_blinding.SetMinDamage(new Entity<BlindableComponent?>(blindness.Owner, blindable), blindness.Comp.Blindness);
}
else
{
// Set maximum possible eye damage
var maxMagnitudeInt = (int) BlurryVisionComponent.MaxMagnitude;
_blinding.SetMinDamage(new Entity<BlindableComponent?>(blindness.Owner, blindable), maxMagnitudeInt);
}
// Update blindness state after parameter changes
_blinding.UpdateIsBlind(blindness.Owner);
}
// WD EDIT END
}