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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
281 lines
11 KiB
C#
281 lines
11 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.Components;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Collections;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Fluids.EntitySystems;
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public sealed class DrainSystem : SharedDrainSystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DrainComponent, GetVerbsEvent<Verb>>(AddEmptyVerb);
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SubscribeLocalEvent<DrainComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<DrainComponent, AfterInteractUsingEvent>(OnInteract);
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SubscribeLocalEvent<DrainComponent, DrainDoAfterEvent>(OnDoAfter);
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}
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private void AddEmptyVerb(Entity<DrainComponent> entity, ref GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Using == null)
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return;
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if (!TryComp(args.Using, out SpillableComponent? spillable) ||
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!TryComp(args.Target, out DrainComponent? drain))
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return;
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var used = args.Using.Value;
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var target = args.Target;
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Verb verb = new()
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{
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Text = Loc.GetString("drain-component-empty-verb-inhand", ("object", Name(used))),
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Act = () =>
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{
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Empty(used, spillable, target, drain);
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},
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Impact = LogImpact.Low,
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/eject.svg.192dpi.png"))
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};
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args.Verbs.Add(verb);
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}
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private void Empty(EntityUid container, SpillableComponent spillable, EntityUid target, DrainComponent drain)
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{
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// Find the solution in the container that is emptied
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if (!_solutionContainerSystem.TryGetDrainableSolution(container, out var containerSoln, out var containerSolution) || containerSolution.Volume == FixedPoint2.Zero)
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{
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_popupSystem.PopupEntity(
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Loc.GetString("drain-component-empty-verb-using-is-empty-message", ("object", container)),
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container);
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return;
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}
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// try to find the drain's solution
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if (!_solutionContainerSystem.ResolveSolution(target, DrainComponent.SolutionName, ref drain.Solution, out var drainSolution))
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{
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return;
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}
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// Try to transfer as much solution as possible to the drain
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var amountToPutInDrain = drainSolution.AvailableVolume;
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var amountToSpillOnGround = containerSolution.Volume - drainSolution.AvailableVolume;
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if (amountToPutInDrain > 0)
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{
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var solutionToPutInDrain = _solutionContainerSystem.SplitSolution(containerSoln.Value, amountToPutInDrain);
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_solutionContainerSystem.TryAddSolution(drain.Solution.Value, solutionToPutInDrain);
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_audioSystem.PlayPvs(drain.ManualDrainSound, target);
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_ambientSoundSystem.SetAmbience(target, true);
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}
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// Spill the remainder.
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if (amountToSpillOnGround > 0)
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{
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var solutionToSpill = _solutionContainerSystem.SplitSolution(containerSoln.Value, amountToSpillOnGround);
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_puddleSystem.TrySpillAt(Transform(target).Coordinates, solutionToSpill, out _);
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_popupSystem.PopupEntity(
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Loc.GetString("drain-component-empty-verb-target-is-full-message", ("object", target)),
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container);
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var managerQuery = GetEntityQuery<SolutionContainerManagerComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var puddleQuery = GetEntityQuery<PuddleComponent>();
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var puddles = new ValueList<(Entity<PuddleComponent> Entity, string Solution)>();
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var query = EntityQueryEnumerator<DrainComponent>();
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while (query.MoveNext(out var uid, out var drain))
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{
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drain.Accumulator += frameTime;
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if (drain.Accumulator < drain.DrainFrequency)
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{
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continue;
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}
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drain.Accumulator -= drain.DrainFrequency;
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// Disable ambient sound from emptying manually
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if (!drain.AutoDrain)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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continue;
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}
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if (!managerQuery.TryGetComponent(uid, out var manager))
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continue;
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// Best to do this one every second rather than once every tick...
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if (!_solutionContainerSystem.ResolveSolution((uid, manager), DrainComponent.SolutionName, ref drain.Solution, out var drainSolution))
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continue;
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if (drainSolution.AvailableVolume <= 0)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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continue;
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}
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// Remove a bit from the buffer
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_solutionContainerSystem.SplitSolution(drain.Solution.Value, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
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// This will ensure that UnitsPerSecond is per second...
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var amount = drain.UnitsPerSecond * drain.DrainFrequency;
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if (!xformQuery.TryGetComponent(uid, out var xform))
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continue;
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puddles.Clear();
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foreach (var entity in _lookup.GetEntitiesInRange(_transform.GetMapCoordinates(uid, xform), drain.Range))
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{
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// No InRangeUnobstructed because there's no collision group that fits right now
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// and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
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if (puddleQuery.TryGetComponent(entity, out var puddle))
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{
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puddles.Add(((entity, puddle), puddle.SolutionName));
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}
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}
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if (puddles.Count == 0)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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continue;
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}
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_ambientSoundSystem.SetAmbience(uid, true);
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amount /= puddles.Count;
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foreach (var (puddle, solution) in puddles)
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{
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// Queue the solution deletion if it's empty. EvaporationSystem might also do this
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// but queuedelete should be pretty safe.
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if (!_solutionContainerSystem.ResolveSolution(puddle.Owner, solution, ref puddle.Comp.Solution, out var puddleSolution))
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{
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EntityManager.QueueDeleteEntity(puddle);
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continue;
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}
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// Removes the lowest of:
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// the drain component's units per second adjusted for # of puddles
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// the puddle's remaining volume (making it cleanly zero)
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// the drain's remaining volume in its buffer.
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var transferSolution = _solutionContainerSystem.SplitSolution(puddle.Comp.Solution.Value,
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FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
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drainSolution.AddSolution(transferSolution, _prototypeManager);
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if (puddleSolution.Volume <= 0)
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{
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QueueDel(puddle);
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}
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}
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_solutionContainerSystem.UpdateChemicals(drain.Solution.Value);
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}
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}
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private void OnExamined(Entity<DrainComponent> entity, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange ||
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!HasComp<SolutionContainerManagerComponent>(entity) ||
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!_solutionContainerSystem.ResolveSolution(entity.Owner, DrainComponent.SolutionName, ref entity.Comp.Solution, out var drainSolution))
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{
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return;
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}
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var text = drainSolution.AvailableVolume != 0
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? Loc.GetString("drain-component-examine-volume", ("volume", drainSolution.AvailableVolume))
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: Loc.GetString("drain-component-examine-hint-full");
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args.PushMarkup(text);
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}
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private void OnInteract(Entity<DrainComponent> entity, ref AfterInteractUsingEvent args)
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{
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if (!args.CanReach || args.Target == null ||
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!_tagSystem.HasTag(args.Used, DrainComponent.PlungerTag) ||
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!_solutionContainerSystem.ResolveSolution(args.Target.Value, DrainComponent.SolutionName, ref entity.Comp.Solution, out var drainSolution))
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{
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return;
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}
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if (drainSolution.AvailableVolume > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-notapplicable", ("object", args.Target.Value)), args.Target.Value);
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return;
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}
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_audioSystem.PlayPvs(entity.Comp.PlungerSound, entity);
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, entity.Comp.UnclogDuration, new DrainDoAfterEvent(), entity, args.Target, args.Used)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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BreakOnHandChange = true
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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}
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private void OnDoAfter(Entity<DrainComponent> entity, ref DrainDoAfterEvent args)
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{
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if (args.Target == null)
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return;
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if (!_random.Prob(entity.Comp.UnclogProbability))
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{
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_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-fail", ("object", args.Target.Value)), args.Target.Value);
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return;
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}
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if (!_solutionContainerSystem.ResolveSolution(args.Target.Value, DrainComponent.SolutionName, ref entity.Comp.Solution))
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{
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return;
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}
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_solutionContainerSystem.RemoveAllSolution(entity.Comp.Solution.Value);
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_audioSystem.PlayPvs(entity.Comp.UnclogSound, args.Target.Value);
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_popupSystem.PopupEntity(Loc.GetString("drain-component-unclog-success", ("object", args.Target.Value)), args.Target.Value);
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}
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}
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